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Yalta. A three player chess variant. (Cells: 96) [All Comments] [Add Comment or Rating]
Colin Rowat wrote on Sat, Nov 9, 2019 12:12 PM UTC:
  1. how does Yalta compare to other three-player chess variants?  (I'd come across it as a teen, so have a soft spot for it.  It also looks like a more direct extension of two-player chess than some others that I've seen - which I also like.)
  2. is there anyone who makes Yalta chess mats?

(zzo38) A. Black wrote on Tue, Jul 30, 2013 05:09 AM UTC:

The rules should be made more exact rather than "All disagreements at the table (about the rules) are solved by casting votes among the three participants."

Here are some of my ideas about the movements (I don't know if they are correct):

  • Orthogonally is to a cell sharing an edge and having a different color.
  • Diagonally is to a cell sharing a corner but not an edge, and having the same color.
  • The forward lines for red are: QR1-QR2-QR3-QR4-KR4-KR3-KR2-KR1, QN1-QN2-QN3-QN4-KN4-KN3-KN2-KN1, QB1-QB2-QB3-QB4-KB4-KB3-KB2-KB1, Q1-Q2-Q3-Q4-K4-K3-K2-K1, K1-K2-K3-K4-Q4-Q3-Q2-Q1, KB1-KB2-KB3-KB4-QB4-QB3-QB2-QB1, KN1-KN2-KN3-KN4-QN4-QN3-QN2-QN1, KR1-KR2-KR3-KR4-QR4-QR3-QR2-QR1, Q4-Q3-Q2-Q1, QB4-QB3-QB2-QB1, QN4-QN3-QN2-QN1, QR4-QR3-QR2-QR1, K4-K3-K2-K1, KB4-KB3-KB2-KB1, KN4-KN3-KN2-KN1, KR4-KR3-KR2-KR1.
  • Knight moves one space orthogonally followed by one space diagonally, jumping over whatever is in between, but cannot land on a cell orthogonally adjacent to the cell it is moving from. (Example: a knight on K4 may move to QB3, Q2, KB2, KN3, QN4, QB3, K3, Q4, and KB4.)
  • A diagonally forward move (for pawn captures) is a diagonal cell which is the forward cell of a orthogonally adjcent cell and which is also orthogonally adjacent to the forward cell. (Example: a red pawn on K4 can capture on QB3 but not on K4; a red pawn on Q4 may capture on K3 and QB3.)
  • Note that K4 isn't adjacent to Q4 (it doesn't meet the definitions above), so only knights can move from one to the other.
  • A move from Y to Z is in the same direction as a move from X to Y iff all of the following conditions hold:
    1. X isn't adjacent to Z.
    2. X, Y, and Z are all different cells.
    3. X and Z must touch opposite sides/corners of Y.

Here are some of my other ideas of rules (some of which differ from the article and/or comments):

  • A pawn promotes if there is no more cells directly forward of it.
  • There is no check (this also means you are allowed to castle through check, and move into check, etc).
  • If you capture a king, all other pieces of the same color as the king change to your color, except for pawns, which are removed.
  • If all pieces are one color that player wins.
  • You may pass if you have no legal moves, but if there are two successive passes (not three) then the game ends in a draw; if one player is already eliminated, that player still loses though.


Anon wrote on Tue, Nov 22, 2011 04:33 PM UTC:Average ★★★
The game comes from the Yalta conference after WW2. It was invented to
reflect the three way fight between the USA, Britain and Russia. 

http://en.wikipedia.org/wiki/Yalta_Conference

Vytron wrote on Wed, Dec 1, 2010 05:24 PM UTC:Excellent ★★★★★
A correspondence Yalta game is being played at Rybka Rorum, we're playing with the rule 'the first player to checkmate another player wins'.

Yalta 3 Players Chess: TheHug Vs. tomski1981 Vs. Vytron

Ongoing Yalta game


Jose Carrillo wrote on Tue, Aug 24, 2010 02:12 AM UTC:


A different looking Yalta board from the French website charlestillou posted about below.

Anonymous wrote on Mon, Jul 12, 2010 05:06 PM UTC:
The board game Yalta was created shortly after the 1945 conference and
supposedly gave a better feel for how the conference went than any of the
commentaries on the meeting.  The treating of millions of lives as though
they were pawns on a chess board, plus the continually changing sides ...
(Gratuitous political comment deleted - Editor.)

Charles Gilman wrote on Sat, Jul 10, 2010 06:05 AM UTC:
I too had a similar idea but never finalised the rules enough to post it. My idea was four ranks on the FIDE side, five each on the Shogi and XQ, FIDE facing each of the other two on four files, and Shogi facing XQ on five files. XQ would certainly move first.

Claudio Martins Jaguaribe wrote on Fri, Jul 9, 2010 11:32 PM UTC:
Its very different from my original idea, but go for it!

Do it!

Its very interesting.

Hugs.

Daniil Frolov wrote on Fri, Jul 9, 2010 08:46 AM UTC:
I was thinking of posting similar game, but instead second queen, FIDE had cardinal (B+N) and pawn may promote to marshal (R+N) and camel ((1,3) leaper). Plus, as Xiang-qi looks as weakest player, it have additional two pieces: it moves as camel-mao (two squares orthogonally, when diagonally outwards) on home territorry, but it moves as rook on FIDE and shogi territrries (based on additional pieces from original 3-players XQ variants). When shogi captures pieces of other teams, it can be dropped, and it transforms into corresponding shogi piece (cannon and marshal transforms into shogi rooks, cardinals and vaos (see below) transforms into shogi bishops, camels and XQ additional pieces transforms into piece, Charles Gilman calls 'hump' - leaps 3 forward and 1 sideways on same move, promotes to gold general). Victory is achivied by capturing both hostile kings. XQ king may capture other kings either by rook rifle-capture, or move like rook to it's square (when cannot go to palace again. advisors can move out of palace and elepants cross river when, but not return back). All pieces conquered player had, now changes sides and transforms into corresponding piece (cardinals and shogi bishops transforms into vaos, diagonal cannons). Promoted shogi pieces become unpromoted, but FIDE pawns don't (and they also don't demote when captured by shogis, i forgot to say it). Turn order: Xiang-qi-Shogi-FIDE. In beggining, XQ cannons can capture FIDE knight or shogi bishop (second is not recommended, it will give advantge to shogi).
I also have team variant of this (it's not complete, i still have to think about it): 2 players are team, but third player have strong king: FIDE chess - maharaja (R+N+B), XQ - yitong (R+XQ horse+cannon), Shogi - lion (see description of chu shogi or piececlopedia).
What do you think about it?

Claudio Martins Jaguaribe wrote on Thu, Jul 8, 2010 07:37 PM UTC:
I've been thinking, it's problably crazy, but if we make a 9x10 board we could make a FIDE x Shogi x Xiang Qi. The most significant change would be another queen to FIDE. Shogi wouls promote on any three last ranks and Xiang Qi would be the same.

Hugs.

Charles Gilman wrote on Wed, Mar 31, 2010 06:38 AM UTC:
Regarding variants with even numbers of both ranks and files I agree with the previous comment. Odd numbers of either are slightly more complex. Nine-file variant can however be adapted for 4 players with each facing each across 3 files, as in my Flyover Shogi and Flyover Xiang Qi.

Anonymous wrote on Mon, Mar 29, 2010 04:51 PM UTC:Excellent ★★★★★
I think, any game with symmetric initial setup can be played on such boards. Also it's possible to make boards not only for 3 players game, but for any number of player (with more squares: another 1 player - another 32 squares).

[email protected] wrote on Sat, May 23, 2009 08:33 PM UTC:Excellent ★★★★★
here is another kind of plate maybe better for some people it's up to you (so you can make it yourself according your favorite ways) mine is nearly the same as Daniel Lindstrvm's model

http://www.cie-maxi-jeux.com/animations-prestations/catalogue-jeux/jeux-en-bois-geants/jeux-reflexion-strategie/jeu-d-echecs-a-3---yalta.html

ps for moderate : i'am not a commercial and have no interrests of any kind in this sociéty it's just for example


[email protected] wrote on Sat, May 23, 2009 08:12 PM UTC:Excellent ★★★★★
i play yalta with friends who are very good chess players and we're lot of fun and great pleasure to do it

this game is really different than classical chess but very interresting cause of many combinations and psychologic job

during the game we speak very much for mental intoxication

rules are ending amazing cases and sometimes we scratch our heads

the most important thing the timing of actions when you're checked by the first,the second is free to attack any piece cause you should face to the check before but sometimes he must defend you to avoid mate,your worst ennemy for the king is always the first and the second is the queen's killer

anyway take care of knights (crazy displacements near the center) thirty five years ago i've drawn many plates of three player's chess plates before it was really created and sold and the more useful was more rounded in the center(best global viewing of lines and columns) prefer hex plates than square

it is at last an excellent game ,try it and you'll be addict (or crazy;-)

ps sorry for my poor english cause i'am old french player


Anonymous wrote on Thu, May 8, 2008 12:44 AM UTC:Good ★★★★
I've just started playing this game and it is a hoot. One decision we came
to quickly is to dispense with the whole notion of check and check mate.
They don't exist. A player loses when his/her king is captured. Why?
Suppose player1 moves a piece which exposes player3's king to a piece of
player2's. Now it's player2's move. Can he take the king? Of course he
can and thus ends the game for player3. Not allowing player2 to capture
the king would be silly. Try this. I'm in check, but another player is
going to intervene before my king can be captured. Do I have to move out
of check? Again only one answer makes logical sense. Of course I really
have to trust the alliance to let my king wave in the wind like that.
There are a thousand variations on this, but they all boil down to the
same thing: you take the king or you don't take the king; there is no
check.

With the exception of not being allowed to castle through check,
everything else about it can be explained as mere convention. Checkmate is
nothing more than the king being captured on the next turn. Check is
nothing more than warning the other person that this is about to happen. I
think the game of chess would work perfectly fine if the conventions of
check and checkmate had never become common.

Cees Kleinveld wrote on Sat, May 27, 2006 12:56 PM UTC:Excellent ★★★★★
I discovered this beautiful game somewhere on a marketplace in Budapest. You can still buy it(2006)! It is a real challenge to play the game since there are all unexpected moves and possibilities. Moves of the bishop split up as they go though the center. I would like to have the original rules how to play the game properly. We play the game until two players are checkmated. We leave the pieces of the first loser on the board. Since they have no king, they have no effect. You can capture them if you like.

Kevin Gillan wrote on Thu, Nov 18, 2004 03:15 PM UTC:Excellent ★★★★★
Fun game, for those who want an easy to print board you can download a 4 x
A4 pdf from here:
http://www.shef.ac.uk/kevingillan/journal.htm

cheers!

Charles Gilman wrote on Mon, Dec 8, 2003 05:57 PM UTC:Excellent ★★★★★
I last saw this game some 20 years ago, and may even have played it myself. There was also a 4-player version but this is even better as every pair of players is equally opposed to each other.

Gerben Dirksen wrote on Thu, Sep 4, 2003 03:24 PM UTC:Excellent ★★★★★
Having played a lot of this game, I have some rule clarifications the way
we play them.

1) Knights. Move diagonal + straight or straight + diagonal, but do not
land on a square touching the square they started from. From c4 there are
9 possible moves (the usual 8 on the red-green board + blue d4), from d4
there are 10 (the usual 8 on the red-green board and blue c4 & d3). 

2) The king is the only piece able to move to the square of opposite
colour in the center (red d4 to blue e4). 

3) Tournament scoring: Whenever a player is checkmated this ends the
game.
If he is in check by one player, score 2 - 1 - 0, if he is in check by
both opponents, score 3/2 - 3/2 - 0. If a draw is reached, score 1 - 1 -
1.

John Ayer wrote on Thu, Sep 4, 2003 03:04 AM UTC:
I suppose the name refers to the meeting of Roosevelt, Churchill, and Stalin in Yalta during World War II.

Serguei wrote on Wed, Sep 3, 2003 11:19 AM UTC:Good ★★★★
This game called Yalta like city in Crimea (Ukraina) or what?

Phil Brady wrote on Tue, Feb 4, 2003 01:48 PM UTC:
You can find a PDF with a piece of the board at

http://www.ee0r.com/tri-chess/

(Look for the section titled 'What You Need'.)

The page is about a chess-like game using Icehouse pieces, and so the
board isn't colored quite right, but it's still useable. Be sure to look
at the very bottom--there's an interesting way of making a five-player
board with the PDF.

Bryan wrote on Mon, Feb 3, 2003 01:58 AM UTC:
Where can you get one of these chess boards? and is it called Yalta by everyone?

Robert Shimmin wrote on Sat, Dec 14, 2002 10:41 PM UTC:
I don't think the 2-vs-1 scenario is all that big of a problem in 3-player
games, since if one player begins to pull ahead, it only becomes natural
for the other two to ally against the leader.

One problem in 3-player strategy games I've seldom seen solved though is
the kingmaker problem.  Suppose one player is losing hopelessly, but is
either able to hurt one of the other players enough on the way out to give
the other one the game, or is able to determine the winner more directly
(by deciding whose mating trap to walk his king into...).  Then the winner
ends up being decided not by who played better, but by whom the _loser_
was feeling better disposed towards.

Jianiyng Ji wrote on Sat, Dec 14, 2002 10:14 PM UTC:
The last comment is quite interesting. Would probably make a great
suggestion for rule 0 for 3 player games. It prevents that great bane of
games for greater than 2 players, especially 3 players, 2 against 1
senario.

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