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Endgame Position White: King c1, Knight e1 and Black: King a1, Pawn a2, Rook e2.
1.Nc2 check Rxc2 check and Black has won in Shatranj by the Bare King rule, which has only one stated exception. The Zillions Rule File for Shatranj (correctly) scores the game as a win for Black.
2.Kxc2 stalemate draws the game in my two recent 'Shatranj Kamil' variants. R. Wayne Schmittberg has just confirmed that White wins in Wildebeest Chess. And so we all agree to differ.
R. Wayne Schmittberg last made appeared here 30 months ago, so I don't know if he will be reading this comment. After dropping the (Shatranj) Bare King Loss rule, there is one minor detail to take care of. Sample Position: White King(c1), Black King(a1), Black Pawn(a2).
Victory Rules Checkmating your opponent wins the game. Note that you require a king and at least one other piece in order to checkmate. Stalemating your opponent wins the game, except when you have only a lone King. Then the result is a draw.
Two Kingdoms - by Nuno Cruz [2001] - uses the Gazelle piece.
'The Knights represent the Cavalry, moving as the usual Knight or as the fairy Zebra.'
Cazaux's Zillions implementation of Wildebeest Chess is also missing the stalemate victory rule. See my comment here. There are even more comments on the 'Recognized Chess Variant: Wildebeest Chess' page here. As I stated there, we have very little information about the problems involved in forcing stalemate.
Cazaux's Zillions implementation of Wildebeest Chess has a bug: when a pawn makes a triplicate step, an opponent pawn cannot capture 'en passant' if the bypassing pawn ends up on the rank behind. http://www.chessvariants.com/programs.dir/zillions/wildebeest.zip http://www.chessvariants.com/programs.dir/zillions/cazauxchess.zip Moreover, Cazaux's implementation of Bolyar Chess (in casauxchess.zip) doesn't seem to follow the rules that appear on the Internet, and which I have recently implemented. Cazaux gives no source for his version of the rules. Instead Omega Chess is described. My Bolyar Chess: http://hem.passagen.se/melki9/bolyarchess.htm /Mats
(having given ratings of Excellent previously and not wishing to overdo it) I note that the mixture of non-Pawns in this variant is one King, one each of the two strongest pieces, and two each of four others - a description which also applies to Shogi. This has inspired me to add a subvariant to my Bishogi family of variants(http://www.chessvariants.org/shogivariants.dir/bishogi.html), using the Wildebeest Chess mix of pieces (but two Pawns fewer) on a Shogi board and called Wildebishogi.
Mark Thompson and I have just started a test of his proposed game; see Game Courier under the name 'Zebrabeest Chess'. I have never previously played any variant with a Zebra, so I'm finding a little difficult to visualize the zebra-moves - we'll see how quickly I get used to it. I'm certainly curious ...
The basic idea of the game is that, as there are two simple sliders (B, R) and one combination slider (B+R=Q), so in Wildebeest Chess there are also two simple jumpers (Knight = (1,2) jumper and Camel = (1,3) jumper), and one combined jumper (Wildebeest = N+C). I wonder how well the idea would work instead with Knights and Zebras ((2,3) jumpers), and a combination N+Z piece? There is the idea that, as one of the sliders is color-bound, so perhaps one of the jumpers ought to be also, hence the Camel. But it's not obvious to me that rule makes for the best game. I'd be interesting in knowing whether Wayne Schmittberger or anyone else has tried it. Actually, since the preset to enforce the rules has not been written for this game yet, it would be possible to try playing this way, simply entering Zebra moves for Camels and Knight/Zebra moves for the Wildebeest.
Hey, I can't edit my own comments!! Oh well... stop sending me information please!! I have already gotten two replies. As for the game itself, I personally do not prefer CVs where non-pawns start next to other identical pieces, like the bishops and camels. Therefore I propose a variant where each player has the option of switching a camel with the bishop on the same color, sort of like the switch rule of Changgi.
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