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The Sons of Mithra. Elaborate Fantasy variant with 13 different types of pieces per side. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Michael Gummelt wrote on Sat, Feb 7, 2015 05:40 AM UTC:
The link on the page for downloading the computer version is very old, the server does not exist anymore. Here is a new, permanent link that should work from now on: Fantasy Chess Windows version

tsk wrote on Mon, Jul 4, 2011 04:16 PM UTC:Excellent ★★★★★
This variant is truly amazing and deserves more publicity.

Yu Ren Dong wrote on Fri, Jul 10, 2009 01:49 PM UTC:Good ★★★★
Thanks. The Sons of Mithra is a chess as good as Dragon Chess.

Michael Chang Gummel wrote on Wed, Jul 8, 2009 04:05 PM UTC:
Sorry, the link should work again: Fantasy Chess PC Game Download

John Smith wrote on Sat, Nov 22, 2008 02:36 AM UTC:
I hate rifle pieces. How about the Ranger moves as it does, but captures 2 or 3 orthogonally?

Larry Smith wrote on Fri, Nov 21, 2008 02:51 PM UTC:
I've tried several times over the year to download the stand-alone program for this game but the link appears to be permanently broken.

Does anyone know where to obtain it?

Anonymous wrote on Fri, Nov 21, 2008 02:30 PM UTC:
This is a comment on David Paulowich's old comment: If you capture a wyrm
and simultaneously check the leader, than a new wyrm is prevented from
hatching. At least this is the behaviour implemented in the fantasy chess
program.

--JKn

Anonymous wrote on Sun, Nov 2, 2008 05:42 PM UTC:
While playing the game with fantasychess I noticed the following feature
not explicitly mentioned in the rules: A leader may capture a protected
wyrm when there is a forced hatching in the next move. The leader cannot
be captured by the protecting piece and happily walks out of check in the
next move. Hence sometimes it is favourable not to be able to hatch.

--JKn

David Paulowich wrote on Thu, Jan 12, 2006 12:05 AM UTC:
The Flier includes all the moves of the Dwar - a nonleaping piece in JETAN. The Assassin is similar to the Flier - a leaping piece in JETAN. Strategies Note: capturing a Wyrm and giving check at the same time is usually an instant win, as the rules state that your opponent's next move must be the automatic hatching of a new Wyrm (whenever possible). This means checkmate.

Anonymous wrote on Wed, Sep 3, 2003 11:50 AM UTC:Excellent ★★★★★
No other variant I saw had such 
beatifully constructed peices
and unique stategy.

Anonymous wrote on Tue, Nov 12, 2002 02:27 PM UTC:Excellent ★★★★★
I immediately start to love this game. It look well composed
and balanced with interesting pieces and rules. And it plays
well.

--JKn

Anonymous wrote on Thu, Oct 17, 2002 04:55 PM UTC:Excellent ★★★★★

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