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thanks blackie :)
If the preset does not include code to automatically check if you won, you can type 'won' if you won, 'drawn' if you drawn, and 'resign' if you want to resign.
Fergus, I was using your Game Courier program to play Rococo at http://play.chessvariants.org (if I spelled that right) and elected 'mutual destruction' for my Swapper (white), and the enemy King (black) it was standing next to. So I entered a compound move along the lines of @-e5; @-d6 causing both the Swapper and King to be deleted from the board when the diagram got redrawn. Here's my question- Did I employ the correct notation? The User's Guide doesn't state the procedure for declaring victory. The Game Courier program just wants to keep going, not realizing that Black no longer has a King to defend. Shouldn't there be a subroutine somewhere checking for the existence of the King in Rococo? At the least, the subroutine could fall through to a status report of some kind, with an option to back up, or log it as a victory?
Okay, the problem was with viewing a game that had a non-empty list of moves with the movenum variable set to zero. This has now been fixed, and recording a game should now work correctly. On viewing a recorded game, it will initially show it in is starting position, and it will let you choose which move in the game you would like to view.
As a test, I tried Record mode with Shogi and got a similar error. There seems to be something wrong with the part of Game Courier used for recording whole games. I wrote it before designing GAME Code, and there are apparently some incompatibilities I need to work out. So the error doesn't seem to reside in your code.
<a href='/play/pbm/play.php?game=Xaigo2&settings=Xaigo2'>Xaigo</a> works in solitaire mode, but when trying to record a game or problem I get the error 'You can only move your own pieces!' What am I doing wrong? All I did was I entered 'a1-a2' in the moves section
Sorry, I wasn't thinking of the @ symbol when I wrote a new, more sophisticated parser for Game Courier. It should work now.
It should have been s a1-b2; @-a1 or s a1-b2; @-b2 (I don't remember which), but it seems Game Courier doesn't recognize the @ symbol any more.
In Rococco, how do you make a mutual destruction attack? I amn't allowed simply remove them, and attacking a piece with my swapper replaces it.
My opponent is offering a draw. How does he register a draw offer in Game Courier? How does one accept a draw offer? Is there a draw command?
One of my opponents does not seem to know how to resign. I would like to suggest this user's guide should include the information about how to resign. Though I know the information is described in the developer's guide, I think most of players read the user's guide only and does not know the command how to resign.
Thanks for spotting that. I've now fixed the link.
i see what's happening. if i click on the 'logs' link at the bottom under 'see also', it works. but if you go up to the paragraph 'how to play a game by email' and click logs, it doesn't, because it's looking for an address ending in .html instead of .php. so you need to fix that.
That's very peculiar. I'm not having that problem at all. It could have been something temporary. Try it again.
when i click on the 'logs' link, i get a page can't be found error. this is esp a problem for me right now because that's precisely what i was looking for.
The new time controls now provide all the timing flexibility needed. If one is playing a long term game or a 'live' game and one wants time limits this provides the ability to select any time conditions wanted. Very nice!
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