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But heh, I'll let you off.
I don't see why I need to change the rules(?). This game has been throroughly revised and also extensively tested with a friend of mine.
The game is finished now, complete, dusted... published...
'Ganapati can only move like a Fool if otherwise stranded and with no other move available.'
Regards, Simon.
The fool could certainly be a facet of Ganesh.
So I don't understand the push from some people to change the name from Fool to Joker.
How to trick a Fool? Befriend him.
I am slightly puzzled about how the piece relates to him. It seems odd that a deity
should have moves including
The move is not so much the character of Ganesha himself, more of the Elephant itself. If you think of an Elephant, it is a 'Friend', in that it is wise, strong and helpful, and on the other hand it is like a 'Fool' because it likes to play around, squirt water at you and pinch your bum! However, it is Ganesha, the Lord of Intellect and Wisdom which acts as the authority over how this piece is interpreted like a Friend and Fool.. in that it should only be known as such in a good way.
And of course, it is the intellect and wisdom which adds the desired additional inspiration to the game.
Ganesha is commonly a piece of great interest and as per his character, great mysticism also. Ganesha can be on the one hand useless, and on the other devastatingly powerful. But coincidentally, Ganesha, the Hindu God of Intellect and Wisdom has four hands, and in Ganeshan Chess this proves true, because additionally, Ganesha can also be of equal strength within the army, and on the other, completely unpredictable ~ yet at the same time intriguingly useful.
should have moves including
. Admittedly the piece described is more widely known as a Joker (perhaps to distainguish from the Bishop whose French and Greek names mean a fool), but even that name is more suggestive of a trickster deity, which I am not aware of Ganesh being. The Joker is not even the natural counterpart of the Friend: that rôle falls to the Orphan, which moves as any piece attacking it (including to capture such pieces). Did you know of the Orphan? My instinct is to rate this variant as Average but I have deferred rating and will gladly rate higher if there are reasons for the selected combination of moves that I have overlooked. Incidentally, a tip for using Seirawan sets: you can use Hawks for the extra Pawns.
Where I am on safer ground is in reporting that undeed
but only on the FIDE board. On a 10x10 board Bishops outperform Knights (the reverse would be true on 6x6). You cite the shape of Seirawan Chess pieces as an inspiration, but that variant has an 8x8 board precisely because
Oddly enough, the thought of a Ganesh piece has given me an idea for pieces having a special power alluding to his 'remover of obstacles' aspect. This would be the power allowing a piece of the same army, and normally blocked by intervening pieces, to pass over both it and any other pieces in its line. Thus in
the White Rook cannot Check the Black King or capture anything, but in
where the elephant represents any 'remover of obstacles', the White Rook can Check the Black King by passing over every capturable piece (but capturing none), or capture any one Black piece by passing over everything in between.
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Hopefully published next year sometime.