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Imperial Hex Chess. Smaller hexagonal variant with new pieces. (Cells: 75) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Feb 20, 2006 05:32 PM UTC:
This game seems unintuitive and too complex. The pieces adapted from Chess move as though they don't realize they're on a hexagonal board. They're like square pegs in hexagonal holes. The hierarchical capture rule seems designed to avoid the penalities of playing Chess poorly, as opposed to fixing a real problem with Chess. It is wrong to assume that Chess is flawed because it penalizes you for bad moves you would like to make, and changing the rules to accomodate bad play is probably not going to be an improvement. As for the rule itself, it increases the disparity between strong pieces and weak pieces, making the weaker pieces less useful. This can end up making a game without any strong pieces left too drawish.

💡📝Robert Hancock wrote on Sat, Feb 27, 2016 08:10 AM UTC:
I didn't express an opinion that chess is "flawed", only that I wanted to create a game without certain aspects of chess that I found frustrating. It has nothing to do with playing chess, poorly or otherwise. Since this game is not chess, I believe that I can have the pieces move any way I like without needing to make them resemble chess moves in any way.  Criticising the game for these aspects is irrelevant and pointless.

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