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- Sam
Perhaps you can make a link on it and we do one on your site.
Christian Freeling's game is potentially excellent, but I feel it would benefit from two tweaks:
1) The initial array for the white major pieces should be Cardinal-D2, Queen-E2, King-F2, and Marshall-G2. (Of course the black pieces should be rearranged accordingly.) This setup does have the potential disadvantage of having the KBP on both sides initially unguarded, but the capture of either pawn would take several tempi and might lead to some interesting gambit play.
2) The king should be allowed a once-a-game safety leap of three squares either to the right or left. this would be in essence castling without the rook and would be subject to the same rules as castling, i.e. no prior king move and no moving over squares attacked by the enemy.
In any event the foremost requirement of viability for any chess variant is that the winning percentage for white be no higher than that experienced in ordinary chess.
Let's at least pretend you are talking mechanically. Betza argues that on an 8 x 8 board, RN is equivalent to RB such that one could replace the one with the other to create equivalent armies, as he does in Sort of Almost Chess where he even says the following: 'Both kinds of Queen have exactly the same strength, so it is an even game, even for masters.' But I suppose on larger boards, the queen becomes more powerful, just as the bishop becomes more powerful than the knight. What sort of added powers would one have to give to the RN to allow it to keep up with the queen as the board gets larger?
What would one have to add to a BN to make it equivalent to a queen? I'd like to know about different possibilities. One possibility is to make the knight a nightrider. I created this variant to explore this, but one also explores it in Lions and Unicorns and Pocket Mutation Chess, two inspirations for me in creating the former practice variant.
After posting my previous comment on Grand Chess, I received an email from Michael Howe [Nova Chess and others], who has been working on the pawn promotion/movement problem in his work. With permission, I present the relevant body of the text: [A pawn] 'can move to the back rank even when no previously captured piece is available, and while there it moves like a nonroyal king (commoner). If it moves out of the promotion zone it reverts to pawn. If it moves within the promotion zone it gets another chance to promote. A player can also move into or within the promotion zone and choose the commoner option instead of a piece promotion even if a piece is available: for example, in a situation when a commoner would mate but a cardinal or marshal would not. No in-situ promotion. I think this works better than a sideways-moving pawn because it is more threatening, although I doubt that this situation will come up much'. As I use the scheme I proposed in both Grand Shatranj and Atlantean Barroom Shatranj, I am adding this option to both games.
The editors received the following message by e-mail from Namig Aliyev: Dear sir! I would like send to You some comments about Grand Chess. 1.'Fool mat' in classic chess is 1.f4 -e6 2.g4 -Qh4x -2 moves 2.In Capablanca chess for opening set up like this (Optimal set up,all pawns protekted,force line of pieces very good balanced)-R-N-B-A-C-K-Q-B-N-R, 'fool mat' is 1.c3 -h5 2.Ac2 -f6 3.Ag6x -3 moves 3.In Grand Chess for opening set up -3rd row pawns,2nd row from square b2 -N-B-A-C-K-Q-B-N, 1st row Ra1 and Rj1 (this variant more preferable,because white king snand up in dark square and vice versa) 'fool mat 'is 1.c4 -Rjg10 2.Ac3 -Rae10 3.Cf4 -Af10 4.Nh4 -h7 5.Ag7x -5 moves These examples shows us in Grand Chess a king is more safety position then in Capablanca or Classic Chess. P.S.I think all rules in Grand Chess is very interesting and good. But if we make one exceptoin it will be better. Rule:A pawn can be promoted when it reaches 9th row. The promotion is optional on these rows. In this case I think many chess fun and players will be joined to this beatiful game. With best regards, FIDE Master,FIDE Trainer Namik
I've suggested in the forum that the Games Courier might implement a 'The World Against ...' system, whereby a champion at some variant would play White and everyone else plays Black. 'The World' can use a public forum to discus possible lines of play and could vote (in a strict time-span) on which move to make. Grand Chess would be a good game to investigate this way, because Mindsports Arena has held tournaments some years back, so it has recognized champions: Wayne Schmittberger and John Vehre. Either 'The World Against Vehre' or 'The World Against Schmittberger' would be great fun, I think, if either party could be enlisted for it.
Grand Chess design analysis: # squares: 100 # piece types: 8 Piece-type density: 8% Est. piece values: P1, K2, N3, B3, R5, C8, M9, Q10 Initial piece density: 40% Long diagonal: a1-j10 Power density: 1.22 Exchange gradient: 0.450; (1-G) = 0.550 Ave. game length: M = 3.5*100*0.08/1.22*0.55 = 42 Moves Features: All the B-N-R two-fold compounds appear Comments: Great exchange potential and relatively few types of pieces keep a decimal variant under 45-move average.
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