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James Spratt wrote on Sun, Jan 29, 2006 08:14 AM UTC:
Hi, Fergus. (How ya been?)  I just spotted your new Game Courier Ratings
files, wherein CVP participants are rated by win percentiles.  Although I
hadn't really been keeping track, and now see that I should probably try
a little harder (ennnnnhhh--), I do find it to be an interesting addition
to CVP, and it IS nice to be taken seriously, whether I deserve it or not.

🕸Fergus Duniho wrote on Sun, Jan 29, 2006 09:28 PM UTC:
Hi James, I'm glad you like the new ratings system.

Gary Gifford wrote on Fri, Feb 3, 2006 09:46 PM UTC:
The player, Manabu Terao, seems to be listed twice, but with 2 slightly
different IDs.

🕸Fergus Duniho wrote on Fri, Feb 3, 2006 10:04 PM UTC:
Since no one would ever have more than one ID, it must be two different
people with the same name.

Gus Duniho wrote on Fri, Feb 3, 2006 10:05 PM UTC:
I wholeheartedly concur with the similarly named guy who posted the last
message.

Gary Gifford wrote on Fri, Feb 3, 2006 11:27 PM UTC:
Two people named Manabu Terao (a very common name) with essentially the
same rating (very probable), and same ID, but of course with one having a
numeric extension.  That prooves they are different people?  I think they
are one and the same.  But I will comment no further on this matter.

🕸Fergus Duniho wrote on Sat, Feb 4, 2006 04:18 AM UTC:
Gary, I believe that Manabu Terao and Manabu Terao are two different people
as much as I believe that Gus Duniho and Fergus Duniho are two different
people.

Christine Bagley-Jones wrote on Sat, Feb 4, 2006 05:44 AM UTC:
lol, yes this may be true Fergus, but how do we know you are not one of the
Manabu Terao's :)

Jared McComb wrote on Sat, Feb 4, 2006 01:43 PM UTC:
'Gary, I believe that Manabu Terao and Manabu Terao are two different
people as much as I believe that Gus Duniho and Fergus Duniho are two
different people.'

No offense, but you could have saved some time and just said that in the
first place.  ;)

James Spratt wrote on Sun, Feb 5, 2006 01:32 AM UTC:
It's not evil twins, it's evil QUADRUPLETS!!! **Cackle!!**

🕸Fergus Duniho wrote on Sun, Feb 5, 2006 04:12 AM UTC:
Jared, I saved more time by writing the first thing that came to mind.

Christine, if you do a little research, you will find that I must be very
busy with a cross-continental double life if Manabu Terao and I are the
same person.

Christine Bagley-Jones wrote on Sun, Feb 5, 2006 04:38 AM UTC:
oh Fergus, lol, i was only joking!

Matthew Montchalin wrote on Sun, Feb 5, 2006 11:12 PM UTC:
Where can I find the formula for determining the players' ratings?

Is there such a thing as a performance rating, and a provisional rating?

All other things being equal, two computers that are both capable of 2 ply
searches, and make their moves accordingly, with absolutely no regard to
positional nuances, only material differences, ought to be rated 1200.  If
they are capable of 3 ply searches, then their ratings ought to be rated
1300.  Similarly, a computer capable of a 4 ply search should be rated
1400. By allowing computers to play against live humans, an exponential
standard of sorts could be established for measuring human excellence.

🕸Fergus Duniho wrote on Mon, Feb 6, 2006 02:08 AM UTC:
There isn't a simple formula for calculating the ratings. They are
calculated by a complex algorithm. That is described on the ratings page.

There is no strict line between provisional ratings and regular ratings.
The same algorithm is used to calculate all ratings. You can consult the
number of games played by each player as a guide to the trustworthiness of
the ratings.

Ratings are meaningful only relative to each other. Your suggestions about
using computer players to set standards for what the ratings mean could not
be implemented without destroying what the ratings already mean. Besides
that, it would be wholly impractical, given the large number of games
available here, and given that Zillions of Games, the only software
available for playing most of the games here, does not let users set ply
levels.

Matthew Montchalin wrote on Mon, Feb 6, 2006 08:43 PM UTC:
Where, exactly, is the ratings page?  Are you suggesting the existence of a
webpage that deals with this subject?  How do I get there?  I tend to have
a lot of trouble (and that's an understatement) navigating around this
website (http://www.chessvariants.org) and rely principally on the menu
system in place.  The time lag between clicks and webpages loading tends
to frustrate my navigation also.  Humans should not have to wait 3 or more
minutes for any given webpage to load.  If this were a direct-dial BBS (and
not a website) with a real telephone number, it would load a whole lot
faster.

Antoine Fourrière wrote on Mon, Feb 6, 2006 09:10 PM UTC:
The ratings are here.

🕸Fergus Duniho wrote on Mon, Feb 6, 2006 09:21 PM UTC:
The Encyclopedia of Chess Variants mentions a Matthew Monchalin. Would that
be a typo of your name or someone else?

Matthew Montchalin wrote on Tue, Feb 7, 2006 08:24 AM UTC:
The user identification subroutine truncates my name from 18 characters to
16 characters; 'Matthew Montchalin' shrinks down to matthew_montchal
because of the way the website handles registrations.

Anonymous wrote on Tue, Feb 7, 2006 08:43 AM UTC:
The ratings page appear to be accessible by going to
/play/pbmlogs/ratings.php (I hope I spelled that
right because I don't have any cut-and-paste-capabilities) but if you
want to print out a copy on your printer, check to see if the very last
few pages are sized properly because they appear to require landscape
fonts as opposed to the first 10 pages, which are for portrait fonts.

Matthew Montchalin wrote on Tue, Feb 7, 2006 11:43 AM UTC:
I guess automating the gaming process by bringing in computers to play
humans (or other computers) might overwhelm the website, but while I am on
the subject, there should be some practical way of evaluating how well
computers play against each other, even if a 2-ply computer will almost
always lose to a 2-ply human, if only because the 2-ply human has a way of
recognizing patterns and trends, and learns how to take advantage of them. 
I suspect an ordinary human capable of 3 plies will often beat a computer
capable of 6, if only because the human can assess positions more deeply
in a general, 'off-the-cuff' sort of way than computers can.

Well, I'm not too likely to buy a copy of Zillions of Games, so your
argument against implementation of a 'ply-based' ratings system using
computer players for standardization purposes sounds more like an 'a
priori' argument against it than anything else.  Computers should be
encouraged to participate against humans.

If two computers made absolutely random moves, the likelihood of winning
or losing would ultimately depend on their implementations of their
pseudo-random number generators; and some platforms do that sort of thing
much better than others can.  Even still, a computer that made totally
random moves should be rated 1000.  Programs that were 100% 'open
source' could be entered into the system for benchmark purposes. 
Computers otherwise operating on the basis of secret terms, or on the
basis of undisclosed source code would find themselves ranked against
those that were, just like humans are.

In closing, if a computer that played utterly randomly could be rated
1000, and a depth of 2-ply would make it play with the equivalent of a
1200 rating, then it follows that 10-ply would bring it up to 2000, and
20-ply would bring it up to 3000.

David Paulowich wrote on Tue, Feb 7, 2006 01:21 PM UTC:
Matthew, if you open any of the games being played here on Game Courier
and click on the 'Ratings' box, you will see ratings: restricted to that
game variant.  Replace the name of the game variant with a * in 'Game
Filter' and click the 'Submit' box, then you will see the overall
ratings.

Playing random moves should result in a rating around 400 points below the
weakest player in the pool (depending on how ratings are computed).  For
example, a ten year old child with an 800 rating has already mastered the
Scholar's Mate and will attack the Queen with Knight.  A 1200 to 1600
player, with a little practice, should win every game against a 2-ply
depth search, which is consistent with a machine rating in the 800 to 1200
range.

Roberto Lavieri wrote on Tue, Feb 7, 2006 03:06 PM UTC:
It is time to put the Ratings page in a visible sector. Also the next
Tournament Page.

Matthew Montchalin wrote on Tue, Feb 7, 2006 09:07 PM UTC:
David, you must be thinking of USCF ratings, NWCF ratings (if they still
exist), or ELO ratings, and each of these provide some way of estimating
probable future performance based on previously observed past performance.
 I need to read up more on the Glickman Chess Rating system to see how it
differs from that of the Game Courier Rating system, seeing as how they
seem to share the same acronym.

I was suggesting, on the other hand, a way of measuring computer programs
pitted against each other, and against humans that are allowed to compete
with them.  You've probably heard of http://www.pogo.com where you can
play cardgames such as Hearts and Spades (but no Skat, the last time I
looked).  You even get to play with robot players if you want.  There are
lots of sites like that in Internet.  It's my understanding that the Game
Courier here at www.chessvariants.org could handle cardgames like that,
though one might be a tad less graphical than another.

As for ZOG being some kind of a reason to forbid the 'Game Plies Rating'
system I suggested, that only applies to people unwilling to buy an
upgraded ZOG with the feature I suggested.  Since I don't have a copy of
Zillions of Games (and I'm unusually reluctant to go out and buy
something that I don't even have a hardware platform to run it on), it
escapes me why, exactly, the program can't be upgraded to play out all
the plies that it has been directed to search through, short of observing
that the person who originally programmed it, must not have felt like
designing that feature.  It was probably a case of him shrugging, and
saying, 'Why bother?'  If someone gets around to upgrading ZOG so it
*could* search through entire Plies' worth of information (with or
without regard to time controls, or the peculiar predicaments inherent in
data storage), I'm sure it could do the job just as well as the next one
could.

🕸Fergus Duniho wrote on Wed, Feb 8, 2006 02:55 AM UTC:
Matthew,

The point I was making about Zillions of Games was a premise in an
argument whose conclusion is that, for most of the games played on Game
Courier, the software simply does not exist to implement the 'Game Plies
Rating' system you have suggested. This has nothing to do with
willingness to upgrade to a version of ZOG with a plies setting. There is
no such version for anyone to upgrade to. My argument can be broken down
like this:

1. ZOG does not have a plies setting.
2. Most games on Game Courier cannot be played by any software but ZOG.
Therefore, most games on Game Courier cannot be played by any software
with a plies setting.

Also, my question about your name referred to a book, David Pritchard's
Encyclopedia of Chess Variants, not to your id on this website. In that
book, David Pritchard describes a game called Renaissance (aka Baroque
Renaissance Chess), an Ultima variant created by a Matthew Monchalin in
1975. The name is close to your own but spelled differently. Is that you?

Matthew Montchalin wrote on Wed, Feb 8, 2006 04:10 PM UTC:
Yep, that's me.  I'm also known as Matthew Monchalin.  It's a very
frequent misspelling of my name.  But while we are on the subject, try not
to pronounce my name as 'Moncha Lin' (as it has the accent on the penult,
so pronounce it 'mont CHAY lin').  I think there may also be a Matthieu
Monchalin over in France, but I've never met him.

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