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Correct. Thank you. Good catch!
The Rhino in Grand Betza Chess appears to display the incorrect moves when one right clicks to get to properties. It shows the moves of a Wazir for me.
The Rhino in Grand Betza Chess appears to display the incorrect moves when one right clicks to get to properties. It shows the moves of a Wazir for me.
That's right. The Rhino's move is not supported by the internal move generator. It is implemented with custom code so the diagram display can't show it. I need to add an override that suppresses the diagram and instead displays a description of the move.
Pocket Knight Crash: For the first move, pick up the pocket knight and then put in back in the same place.
Pocket Knight Crash: For the first move, pick up the pocket knight and then put in back in the same place.
Good catch! I fixed it. Thanks!
For the future, have you considered implementing NNUE? https://en.wikipedia.org/wiki/Efficiently_updatable_neural_network
It would be a solution for piece drop games, and you'd be the only one doing this with large variants in mind.
Not sure if it's a bug, but for example, fairy-max should be able to play Los Alamos but can't. I've seen keywords "losalamos" and "los-alamos". Perhaps better access to the keywords?
Hello Greg, I have written you a few mails a while ago. I'm not sure if you got them or if you had answered. Please say something about this.
I'm trying to test a game with ChessV, and I get an error saying "Not enough Zobrist keys" when I try to start it. What does it mean?
I'm trying to test a game with ChessV, and I get an error saying "Not enough Zobrist keys" when I try to start it. What does it mean?
You must be using a very large number of piece types on a large board. There is an upper limit on #Players * #Piece Types * #Squares, although it can be increased if I add more random numbers to the list of keys. How large is what you are trying to do?
I am, unfortunately. I have 144 squares and 21 piece types. What is the limit?
It looks like this should not be over the limit. Can you send me the include file so I can give it a try?
Not sure if it's a bug, but for example, fairy-max should be able to play Los Alamos but can't. I've seen keywords "losalamos" and "los-alamos". Perhaps better access to the keywords?
Thanks for pointing this out. For now, you can get it to work by editing the Los Alamos Chess include file. Open it with a text editor and add the following line in the first section, where Invented and InventedBy are defined:
XBoardName = "los-alamos";
Greg, could you indulge me over this weekend?
Greg, could you indulge me over this weekend?
With what?
Greg, Actually a while ago I have sent an email. But I had solved the problem on my own. But there is still the issue of a bug I had found. When trying to change the appearance of the "white" squares, it does not work. Can you send me again the source files you currently are confident they work. I want to try some things with the joker. I'm not sure if my email is fine. It probably is and I had missed the previous mail, when you did just that.
It seems we have email problems. I think you are getting most of my emails, but when I include a hyperlink it seems you don't receive it.
Here is a link to a recent set of source code. You will probably need to cut & paste this link - don't click on it - or it probably won't open since my site is not https:
http://chessv.org/downloads/ChessV2_2021-08-29.zip
Open with Visual Studio 2019. The free Community Edition is fine.
Regarding square colors, I need more information. There must be an unusual circumstance since the code that handles that hasn't changed in a long time and no one has ever reported a problem with that.
Unfortuneatly, I could not reproduce the bug, but I'll tell you if I find it again!
I think I found another problem. I've tried giving a piece the xbetza move pB, but even though it can only move by jumping, it can still capture like a bishop.
Also, I have a question about promotion rules. Is it possible to have pieces promote only when making a capture in a certain area of the board, and only if the promoting player has no pieces on the board of the type being promoted to?
https://samiam.org/chessv continues to host the ChessV software, and, indeed, has been updated to have version 2.2 of ChessV. Should chessv.org ever go down, this is an alternate download link.
I don’t know the correct procedure to file a bug report for ChessV, so I will just note the bug here.
Description of bug
ChessV does not use the standard Chess960 numbering scheme for opening setups. See https://chess960.net/wp-content/uploads/2018/02/chess960-starting-positions.pdf for the reference of correct number to starting position. In particular, ChessV is off by one (Position 0 in the official spec is position 1 in ChessV, etc.)
Steps to reproduce
Open up ChessV. Choose Fischer Random Chess. When it asks for an expected setup, choose setup #692.
Expected results
The opening setup should be RBBQKNNR (Mongredien chess)
Actual results
The setup is BRQKNNRB
Notes
Position 693 is the Mongredien setup in ChessV, so one just needs to add 1 to the official position number to get the corresponding position in ChessV.
Position 518 (519 in ChessV) is the standard chess starting position.
I don't think this is a bug. At most it is a missing feature. Greg usually takes care of these but he probably not knew the rule.
Thanks, Sam. This is not too bad... I gather my algorithm was correct, but I assumed that the positions would be numbered 1-960 (as people count), not 0-959 (as programmers count). In fact, it looks like I just add one at the end after placing the pieces. Not sure where I got that - it's unlikely I just made it up, but it does seem that the consensus is to number the positions starting at 0. Anyway, easy fix.
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Is there a typo in the Duke of Rutlands Chess include file in RC2?
Should
be
The CPU seemed willing to trade the Concubine for a Bishop when I played.