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Asymmetry Chess[Subject Thread] [Add Response]
William Overington wrote on Sat, Sep 14, 2002 04:28 PM UTC:
I notice in the page for the Griffon the statement that the Griffon has
asymmetrical-retreat properties.

This is interesting.

I wonder if it might be a nice idea to devise a chess variant where all of
the pieces have asymmetrical-retreat properties.

Are there any other pieces which have asymmetrical-retreat properties or
would some need to be devised in order to produce such a game?

There could be a piece which is related to a conventional bishop in much
the same manner as a griffon is related to a conventional rook, in that
for such a piece there could be a move of one square orthogonally followed
by a diagonal move away from the original position for zero or more empty
squares, together with the possibility of capturing from a final occupied
square of the move.  This piece would always move to a square of the
opposite colour.

It would seem that in order to have asymmetrical-retreat properties that a
piece could not be simply a leaper.

There could be pieces where one screen piece in the route of movement is a
necessity.  One such could perhaps be a piece that has movement which
changes from orthogonal to diagonal at the screen piece.

Any ideas for existing or new pieces which would be suitable for such a
game please?

MIke Nelson wrote on Sat, Sep 14, 2002 06:42 PM UTC:
Check out Ralph Betza's article on <a href='http://www.chessvariants.com/piececlopedia.dir/bent-riders.html'>Bent Riders</a> for more information on this type of piece.

Anonymous wrote on Mon, Sep 16, 2002 08:32 AM UTC:
My s[w]eeping switchers army for chess with different
armies features three pieces with assymetric retreat.
All of them are bent riders: The panda (aka slip rook),
the erl queen (aka slip queen) and the unicorn.

Another one is the mao (xiangi horse) which is not a bent
rider.

--Jörg Knappen

Mike Nelson wrote on Mon, Sep 16, 2002 09:57 PM UTC:
The bent riders and lame leapers (like the Mao) are part of a larger class
that might be called 'multi-movers'.  These are pieces that can make two
(or more) geometrically different moves in the same turn.  The gryphon
moves as a Ferz and then (optionally) as a Rook; the Mao moves as a Wazir
then (mandatorily) as a Ferz. Any such piece will have the asymmetric
retreat property if the order of move types is not reversible. If the
gryphon could move Ferz then Rook or Rook then Ferz it would not have the
asymetric retreat property (and would be immensely powerful).

True leapers such as the Knight in a sense might be said to have the
asymmetric retreat property but it is irrelevant as they can jump over
occupied squares--I prefer to think of a leaper's move as a direct
point-to-point move that does not pass over interventing squares, in which
case the Knights retreat is not asymmetic.

I believe that multi-movers are the only type of pieces which have
symmetric movement patterns but asymmetric retreat. (OK everbody, please
prove me wrong if possible!)

Ben Good wrote on Mon, Sep 16, 2002 10:12 PM UTC:
well, besides multi-movers, leaping pieces such as grasshoppers have
symmetric move patterns but assymetric retreat.  and xiangqi cannon has
assymetric retreat when capturing but not when moving, which is one of the
things that makes it such a neat piece (and difficult to get used to).<P>

and incidentally any piece that move differently forwards than backwards
(these pieces don't have symmetric move patterns, at least not about the
x-axis) is going to have assymetric retreat.  this includes lots of betza
pieces such as fBbR, fRbB, etc etc (i could go on and on) and shogi pieces
(which can of course be easily described in betza notation) such as the
gold, silver, copper generals, the white horse and the whale, etc etc.

Mike Nelson wrote on Mon, Sep 16, 2002 10:44 PM UTC:
Thanks, Ben.  Cannon type pieces of course have asymmetic retreat (though
these could be arguably defined as a subtype of multi-movers). Indeed the
Grasshopper and the Cannon when capturing have a stronger form of
asymettric retreat.  Some definitions:

1. High-power Symmetric Retreat--the piece can alway return to its
starting square on the next move by reversing its path (unless prohibited
by the need to meet check, etc.) Example:  Knight. Nb1-c3 can always be
followed by Nc3-b1.

2. Low-power Symmetric Retreat--the piece can return to its starting
square on the next move by reversing its path unless the opponent has used
his turn to block it.
Example: Rook.  Rc3-h3 can be follewd by Rh3-c3 if opponent has not moved
a piece to d3,e3,f3 or g3.

3. Low-power Asymmetric Retreat--the piece cannot reverse its path but may
be able to return to its starting square on the next move if the alternate
retreat path is not blocked. Example: Gryphon.

4. High-power Asymmetric Retreat--the piece cannot return to its starting
square on the next move unless the opponent moves to facilitate it.
Example: Grasshopper.  Gc3-c7 cannot be followed by Gc7-c3 unless the
opponent moves a piece to c4.

Peter Aronson wrote on Mon, Sep 16, 2002 11:17 PM UTC:
An even stronger form of asymmetric retreat is the fairy piece the <a href='../piececlopedia.dir/locust.html'>Locust</a> as used in <a href='../dpieces.dir/edgehog-chess.html'>Edgehog Chess</a>. It can only move to capture, and captures by leaping over a piece to be captured to land on the empty square just past. Thus, while a Grasshopper can make a symmetrical retreat after leaping over an adjacent piece, a Locust could only make a symmetrical retreat if a hostile piece moved into the square it captured from.

William Overington wrote on Wed, Sep 18, 2002 04:53 AM UTC:
Thank you all for your replies.

Mike Nelson wrote on Wed, Sep 18, 2002 07:18 PM UTC:
Might be interesting to have a large variant built on the general theme of
asymmetry: some pieces would have the asymmetric retreat property but have
symetric move patterns, some would also have asymmetric forward and
backward moves, some with asymmetric left and right moves, some with
divergent captures, etc. Perhaps a 11 by 11 game with strong pieces and a
strong, asymmetric King.

Doug Chatham wrote on Wed, Sep 18, 2002 07:26 PM UTC:
11 by 11?  Shouldn't a game with an asymmetry theme be played on an
asymmetrical board? :-)

Perhaps the 43-square contest would be perfect for an Asymmetry Chess...

Mike Nelson wrote on Wed, Sep 18, 2002 08:14 PM UTC:
I came up with that while trying to think of something else, which might be called 'Bent Rider Chess'. This would be played on a 11-by-10 board. Each player would have five different bent rider pieces (two of each) selected as in Betza's <a href="../diffmove.dir/augmented.html">Augmented Chess</a>. <p> Each piece would have a move consisting of a step or leap followed by a (optionally) by a rider move. A player would choose from (where X&gt;Y means moves X, then can move Y): <pre> F>R A>R D>R N>R W>B A>B D>B N>B F>NN W>NN A>NN D>NN F>DD W>DD A>DD N>DD F>AA W>AA D>AA N>AA </pre> in such a way that neither the first move component nor the second is duplicated. That is if you have F&gt;R you cannot have F&gt;NN or A&gt;R. <p> Any thoughts?

William Overington wrote on Thu, Sep 19, 2002 06:07 PM UTC:
I like the idea of the large board.

In addition to the general game with the ability to select armies, I feel
that it might be nice to define a game with preset armies and a
distinctive name as a particular case of the general format so that a
collection of games could hopefully be produced by various players.

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