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Anticheckmate[Subject Thread] [Add Response]
gnohmon wrote on Sun, Oct 20, 2002 04:09 AM UTC:
If we put the WK on e8 and the BK on e1, and K may not capture, and you win
if you make a move that ends with your K not in check, is this a known
game?

Peter Aronson wrote on Mon, Oct 21, 2002 06:12 PM UTC:
There is a short reference on George Jelliss' <a href='http://www.bcvs.ukf.net/gvcg.htm'>A Guide to Variant Chess</a> webpage to Anti-Chess, as follows: <blockquote><i> <b>Anti-Chess</b> Any variant in which kings are replaced by anti-kings (which are in check only when NOT attacked). It requires an initial position with Ks under attack, e.g. the usual array on a horizontal cylinder. </i></blockquote> Which would certainly include what you describe, although the non-capturing part isn't specified, but then the description is so general that it includes any game with Anti-Kings instead of Kings.

Peter Aronson wrote on Mon, Oct 21, 2002 09:28 PM UTC:
Oh, wait a minute -- you're trying to end up with your King not attacked.
I don't think that's been done.

David Howe wrote on Wed, Oct 23, 2002 05:11 PM UTC:
If this game already exists, I can't find it. Sounds like it would work
well as each player would have to balance guarding the enemy king vs.
attacking the enemy pieces. I propose we call it Royal Hostage chess.

Here's another, similar idea:

Royal Hero chess

Standard setup.
The first player to do any of the following, wins:

1. Checkmate the opposing King, or
2. Make a move that takes his King out of check
3. Bare his opponent's King

Kings may move into check.
Kings cannot be captured, but may capture.

Peter Aronson wrote on Thu, Oct 24, 2002 05:18 PM UTC:
David, I'm not sure how you'd combine checkmate and a rule that moving out of check wins. It seems to me once check is made, the game is over the next turn, since the checked King's player either moves out of check, and wins, or is checkmated, and loses. Now, if a player won, once in check, by <em>starting</em> a turn out of check, the game would turn into a desperate series of checks at that point. Of course, this could easily turn into perpetual check. <p> <hr> <p> A more dynamic name for Ralph's proposed game might be <u>King's Escape</u>. <p> <hr> <p> I threw together a quick ZRF of this game by hacking up the Anti-King Chess ZRF. Too quick -- it didn't work quite right. However, in the process I came up with a mild variant. A player won, if after the movement of their <i>King</i>, their King was not under attack. This had the interesting effect that a player could leave their opponent's King unattacked as long as it had no move that would move it to an unattacked square.

Peter Aronson wrote on Thu, Oct 24, 2002 08:23 PM UTC:
Thinking about this a bit more, it occurs to me that if it is really to be 'Anticheckmate', then the victory condition needs to be a bit different. Something like: <blockquote> Kings attack opposing Kings, anywhere else on the board. The only thing prevents the opposing King from attacking your King is if you have a piece attacking the opposing King. Thus, if your opponent's King becomes 'unattacked', you are in check, and if you can't attack it in your immeadiately following move, you are checkmated. </blockquote>

Peter Aronson wrote on Tue, Nov 12, 2002 10:35 PM UTC:
Have you any plans to do anything else with this, Ralph?

gnohmon wrote on Sat, Nov 16, 2002 03:36 AM UTC:
Sorry, I hadn't been listening. Apparently, anticheckmate chess might be a
new game.

It's precisely what I said: WKe8, BKe1, Kings may not capture, all else as
per rule zero except that if you ever make a move that ends with your K
not in check you win.

Clearly, 1. f2-f4???? Ke1-f2 is the shortest game. 1. e2-e4? Ke1-e2! is
also bad.

Reference Racing Kings.

This is such a simple idea I thought it must already have been taken; and
you can tell without playtesting that it works well, with a feel similar
to Racing K.

This is such an obvious idea.

Peter Aronson wrote on Sun, Nov 17, 2002 09:52 PM UTC:
It still seems to me that if it is called 'Anticheckmate Chess' that there ought to be some form of, well, Anticheckmate with check and all that, not simply you win if not attacked -- that's sort of like anticapture. Confusling it is!

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