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Weave and Dungeon. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Dan Troyka wrote on 2004-12-15 UTC
Thanks for the comments and for posting the fixes to the errors.  I've
sent the editors a ZRF version 1.2 correcting the two bugs you identified
and giving the Diamonds the ability to advance to the far rank --
remaining a Diamond -- if there is no piece to rescue.  This raises the
question of whether a Diamond on a slope on the far rank should be able to
rescue (assuming a piece to rescue has become available) when making a
lateral capture.  Currently that's not permitted.