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Weave and Dungeon. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Joost wrote on Tue, Dec 14, 2004 02:00 PM UTC:Excellent ★★★★★
Excellent game. The idea of a semi-3D board is very nice.

I found two errors in the ZRF-file.
1. At the end of the tri-weave macro: The line before the last line
missed
a (recycle)

  else (if not-friend? (recycle) add))
instead of
  else (if not-friend? add))

2. In the recycle macro also counts captured Diamonds as captured
Pentagons

  else
  (if (piece? Pentagon)
  (counter Pentagon1 Pentagon2)
  ))))
instead of
  else
  (counter Pentagon1 Pentagon2)
  )))

And one question:
The ZRF-file does not allow a Diamond-move to the last rank if there is
no
piece to promote to. Is this correct?