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Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Fri, Mar 19, 2004 04:52 PM UTC:
Yes, 23/47 are not random, as you pointed out. I´m trying to understand you, and accept that some measures can give an idea of the game play RELATIVE to another game, by example, FIDE-CHESS, but we may need a lot of measures, and there are ever some fine things that we are no capable of evaluate using mathematics for this purposes. Some art is ever involved in the design of a game, and some art in the game play can only be appretiated playing the game enough for feel it. But not everybody can see the same all the time, and usually the real measures of goodness are an statistical question that we can investigate, sometimes, on the population of users of the game, watchers of the paint, readers of literature or people that hear some kind of music. A game is an entertainment, and for some people, it may be a little more than this, some thing to feel in the soul in some moments, because intellectual things can also be appretiated as art in some instances of the life. This is the medular criticism, measures are difficult to stablish for some not visible things.