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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Mon, Jun 27, 2022 02:05 PM UTC in reply to Aurelian Florea from 01:12 PM:

Oh sorry, my bad. I mistakenly thought that the 4-step castlings always ended on the Rooks. But this is only true on the king-side. That means we have to define another set 'badRook' to specify where Rook castlings cannot go, different from the set that specifies where the Rooks are. (And use that in BadZone when we see the locust square is at a Rook.)

set badRook (c2 k2 c13 k13);
def BadZone #locust and match #locust #partners and cond match #locust #rooks match #dest #badRook match #dest #badCannon =O =dest =locust =D =P;