You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2021-02-13 UTC

A more natural question would be: "is there any reason why checkmating with a pawn drop is forbidden in Shogi?". You can checkmate by dropping any other piece, so why would a special exception for Pawns be needed? Or for drop moves, as it is perfectly allowed to checkmate with a Pawn move on the board. It is a highly irregular rule exception. Unlike in Crazyhouse, where all pieces are treated the same in this respect. (But there it can be considered strange that Pawn dropping on the back rank is not allowed...)

That Shogi forbids dropping of Pawns in files that already contain one is understandable from the fact that Pawns capture straight forward there: without this rul you would quickly build an impenetrable fortress of doubled Pawns around your King, and the game would become unplayable. I never saw any detrimental effects of allowing Pawn-drop mates, though.