You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2018-05-08 UTC

I had played a few games of this game and I honestly cannot find an approach to finding piece values for this game. I mean at least a theoretical one.

HG's experimental method which implies pitting up different pieces in different armies in an otherwise equal and known environment, should theoretically work, but it seems at first glance quite unfeasible. First and foremost that is because pieces loose or gain a lot during a game as pieces with low mobility have more winning points ("points" as they are described in the rules). To me for this specific reason, this game is a marvel.Also in the late mid game to the endgame, a king especially but even a knight worth much more on more advanced rank. This is akin to regular chess king safety, but look more like Arimaa rabbit threats, as the goals of the game are quite similar.

To be honest I don't think we  can easily find a way, but I cannot prove it :)!