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Calorie Chess. Pieces have a limited amount of calories to move with, and have resorted to cannibalism! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Jan 11, 2011 06:10 PM UTC:
Most cases, games would go typical 20 or 80 moves. But the seven-starting-limit per unit brought up question of upper-limit per game. Right, Ben Reininger's 210, treating Pawn's the same, is correct plies and 105 ''moves'' White-Black. If no captures, that is it, except Pawn can only move 5 times without promoting. If a Pawn promotes, speculate that rules ought to allow Queen's 9 available from value, if captured, and regenerate full 7 for movement of promotee. Ignoring Kings' moves, which can be many, is only for convenience. There can be long, very long game over 100 moves and even over 200 moves, so that was wrong. Restrictions do exist unlike Ortho-chess. And Calorie Chess has the different strategy where Queen or Knight cannot go on a fishing expedition because they can freeze (...3,2,1,0) on tour if not capturing something. I think Ben's bracketed example is exactly right. Ambiguity to resolve in the Calorie Chess rules is whether promotion should work like that above.