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The Camblam 'Knight' actually has the destinations of four simple oblique leapers - the Camel, Zemel, Antelope, and Rector. Regarding the 'pass-through' squares where allies can block it, I assume that they are in the order specified fo a move. Thus an ally up to and including 4 squares away orthogonally will block it from the 2 Camel and 2 Zemel destinations in that general direction, and an ally up to and including 4 squares away diagonally will block it from the 2 Antelope and 2 Rector destinations in that general direction.