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IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Wed, Aug 19, 2009 03:59 PM UTC:
The basis point of the 'IAGO Chess System' is to provide a framework by which chess could continue to evolve, and also allow room for the variant community to be part of the discussion.  What I lay out with classes is ONE approach.  The heart of the approach is to start with A and go to Z, with the further you get away from A to be the further you get away from the base game, or original evolution point (this has an internal logic to it).  If there is a need to have an E-Class and have M-Class become something else, go for it.  However, we would need a consensus here, and it become a convention.

I had proposed that new pieces be the starting point of evolving, but if people want another option (or set of options, like formations and shuffle) please feel free to go there.  And, whatever the consensus is, IAGO could end up backing something that is the equivalent to FIDE Chess for FIDE.

I will say this work does matter, because the chess community is settling on speed chess as the next step in the future of chess, and this blocks the variant community from speaking.