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Shatranji. A hybrid of Shatranj and Chessgi. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Thu, Jan 22, 2009 04:14 AM UTC:BelowAverage ★★

The idea behind the game may be a good one, but I now think the game is flawed. It does address the problem with Chessgi of the pieces being a bit too powerful for a drop game, but it has problems of its own. The main problem is that the King is now surrounded by pieces that can't defend it well against attacks from dropped pieces. In a game I just played, I checked the King with a dropped Pawn, and even though the King, the General, and the Elephants were all in their original position, only the King could have potentially captured the Pawn. The General and Elephants were worse than useless, for besides being unable to do anything, they impeded the King's escape. My Pawn was protected, the King had to flee, and it was checkmate on the next move in a very short game. I now understand why Shogi replaces the General and Elephants with Gold and Silver Generals. These pieces are much more useful for defending the King from dropped pieces. Chessgi could be improved by using weaker pieces, but I no longer think that using Shatranj pieces is the way to go. Shogi pieces are better, but if that is the direction Chessgi must go to get better then I may as well stick with Shogi and not bother trying to fix Chessgi. Perhaps Halfgi, which has already been done, is a better way to go.