You are on the backup site for Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.

The Chess Variant Pages

[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Turning chess. Pieces can turn 45 degrees after movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on 2008-07-19 UTCGood ★★★★
In Turning Chess, Betza's first example is Pawn 1 f2-f3 (turns right), 2 f3-g4 (right) 3 g4-h4 (no turn). That Pawn can never move again. Notice the optional ''turning'' after a move is always 1/8, same as saying 45 degrees. Betza postulates Turning Bishop and Rook having same value. In 2004 Comment Gilman takes exception that there is no such thing as Turning Knight, alleged by Betza within the article, and rather Knight turned logically becomes Camel. It leads Gilman in subsequent years to explore in depth all the angles involved for purposes of nomenclature, classification, and further invention of fairy-Chess-piece moving modalities.