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Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84) [All Comments] [Add Comment or Rating]
Phil Brady wrote on Thu, Dec 12, 2002 08:31 PM UTC:
I'm not clear on a few things:

1. What are the rules for creating/dropping Proto-dragons? Is there a
limit to the number that a player can create during the game, or can be on
the board at one time?

2. What effect do the 'Lion' spaces (holes in the board) have on the
movement of Rocs? Are they allowed to pass over them? I would imagine,
given the very limited movement of the Rocs, that they could be severly
restricted if not allowed to 'fly' over them.

3. Should the outer movement of the Dragon, out 2 spaces then 1 left or
right, be considered a jumping move? That is, the intervening spaces can
be occupied and not block movement? The diagram seems to indicate this.

4. According to the description, a Fireball can move up to 4 spaces before
the opponent gets their move. ('Upon being shot off it moves two hexes.'
and 'If the Fireball is not removed for one of the above reasons, it is
moved in the direction it started two hexes between the White and Black
turns.') Is this correct? Also, 'Shot off by the Wizard' means it starts
in the Wizard's hex? Is there a limit to the number of Fireballs on the
board or created by a Wizard during the game?


Also, have you considered using the Lion pieces as a handicapping factor?
Instead of random placement, the players could drop them one at a time
before the start of the game, the odd piece going to the weaker player.

This looks like quite the interesting game. I do wonder how close to Chess
it really is--the description makes me think more of other abstract
strategy games than Chess.