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Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Mar 10, 2008 03:49 AM UTC:
Hi Charles, Thanks for commenting. Actually, I agree with you that 'it is not much like std chess (play-wise at least)' - What I meant was that piece wise we were dealing with close to Fide chess, i.e., Rooks, Bishops, Knights, Queen, Pawns... So, you are correct when you say, 'the game is substantially altered because of those pieces [Maces and Horse-apults].

You ask, 'Am I right in understanding the mace this way: I move my mace next to enemy pieces. Then on same turn I can take them off the board?

Yes. One of the adjacent pieces, your choice as to which one. Then, on the next turn, you could for example, move your King, but the Mace still gets to remove an adjacent piece. The Mace need not move... its weapon is essentially striking adjacent enemy pieces (one per turn, if possible). Of course, you can move it or toss it with a Horse-apult... or use the Horse-apult to toss an enemy piece over to a Mace.

Also, is it compulsory to remove all pieces attacked by mace?

Yes. But only one gets removed per turn. (one per Mace, that is) And if mace removes piece/pawn that exposes king to check then does that not mean that the opponent can then capture your king?

No - because the Mace capture (assuming he does not move) is free... so, you could move your King out of the way before or after the exposing... or block the exposing. I can add some examples, perhaps tomorrow. I was wondering too what do you think of adding one mace and one Horse-apult to my customizable game : pick piece big chess. I think it will be a bit slower than yours but it might be quite interesting.

That is fine if you give reference to 'Maces and Horse-apults.' If you dont mind - I can add that into the presets for my game.

Yes, that is fine. Best regards, Gary