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Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, May 16, 2007 04:28 PM UTC:
Sam Trenholme's suggestion to make DPC less drawish [if it turns out to be drawish] is to allow pawns to promote to Abdul-Rahman Sibahi's suggested [Desert] King which has the power of both the Desert Ferz and Desert Wazir.  Thanks for the suggestion.  It is an excellent idea!

But will it be needed?  I honestly don't know.  When we see Checker-Kings, in a game of draughts, jumping two or three pieces at a time diagonally we can see one player quickly go downhill.  In this game each player can capture with 2 diagonal repeater-jumpers and 2 orthogonal repeater-jumpers.  These can wipe out a lot of material.  My impression is that the game will not be drawish.

 
But, I do like [very much] Abdul's Desert King and your promotion suggestion.  Both are likely to make it into the larger variant along with the Oasis pieces.  If needed to reduce the unknown draw factor, the Desert King could end up in this 8x8 version.  Time will tell.  Thanks very much for the comment.  It is greatly appreciated.