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Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Stephen Miller wrote on 2006-02-19 UTC
Haven't tried it yet, which is why I haven't rated. It certainly looks
interesting, however.

Just thought I'd mention why I think ZoG would be overvalueing occupieing
the intersections - I seem to recall that ZoG values positions primarially
based upon movement ability, and from that perspective, I'd imagine the
intersections to look extremely powerful.

Point of pedantry, however... I thought ships in Trek could interact with
ships out of warp while in warp, or at least crash into them. For an sf
analogy, wouldn't the intersections be closer to hyperspace in B5?