You are on the backup site for Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.

The Chess Variant Pages

[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Stephen Miller wrote on 2006-02-19 UTC
Haven't tried it yet, which is why I haven't rated. It certainly looks
interesting, however.

Just thought I'd mention why I think ZoG would be overvalueing occupieing
the intersections - I seem to recall that ZoG values positions primarially
based upon movement ability, and from that perspective, I'd imagine the
intersections to look extremely powerful.

Point of pedantry, however... I thought ships in Trek could interact with
ships out of warp while in warp, or at least crash into them. For an sf
analogy, wouldn't the intersections be closer to hyperspace in B5?