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Game Reviews by John Smith
Excellent page for this game. I like how it goes in depth about the design influences and has notes on play. The hand-painted pieces are a nice touch as well, where the chart is an easy reference during play.
Could the Trampoline be perceived as a piece that allows bifurcation? What other possibilities of pieces are there that allow pieces to bifurcate by them? Excellent piece idea.
In the rules, there is a 'Mirror Rhino' that should be a 'King'. Also, does the Lion let Stones capture without moving, or do they have to move to capture? The reason I ask is because there is a Lion in Chu Shogi that can capture without moving.
What is the advantage of this setup?
Oh, you are correct. It is quite confusing having two games played on a 10x10 board with pieces called Elephants.
I agree that it is strange that an unscrupulous variant be recognized. What game exactly is this? We should recognize also 'Chootooroonkoo', which is the truly original form of Chess from ancient Goobleland, which is played on a board with squares and with pieces that move, other details unknown.
Nevermind; I understand now. I had a terrible headache last night, and the octagonal thing (why not diagonal?) threw me off. I don't understand the purpose of summoning, it just moving a piece around its Magus. Question: Does Aether negate friendlies and enemies or only enemies?
This might be a good game, but it's too complex to understand. Reminds me of Rithmomachia...
Don't take the rating personally, but it is well known that a game with Buffaloes is destined to be bad. Your XQ variant also has Castling, which is not in Xiang Qi or Shogi, not because it is impossible, but because the players just didn't decide to put it in.
Too large size, Rook connection, tired compounds and strange promotion rules make this a bad game.
Nicely geometric, as Omega, but not as minimalist and a bit harder to visualize. I don't see the difference between an Alpha and Lambda and wonder if there are opposition rules.
I am sad to say that I agree, Fergus. A better game would be Sittuyingi.
An unusual mix of pieces and an unusual goal; never heard of a win by kidnapping! Hopefully George will enlighten me on some previous instance.
I've been wanting to do a collaboration. Are you up for it, Adrian?
I was refering to how many Chu Shogi pieces are in here. This game is excellent once you learn to play, but the learning curve is too steep for most.
I nominate this game for closest resemblance to the logo of The Chess Variant Pages!
This game is inferior to Scirocco in that it incorporates a large number of pieces already present in the game it was inspired by. It also does not follow the principle from Scirocco that all pieces except Pawns should have symmetrical moves.
This page is extremely informative. I did not know about the history of the game and the appearance of the pieces. I think that the flexible setup reduces White's advantage, especially when White sets up all of his pieces before Black. Perhaps by too much...
This game is very uncoordinated and has very nonstandard pieces. A better attempt to use all letters of the alphabet would be Charles Gilman's Missing Ox Chess.
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I meant that the Bishops are colourbound as a pair. It doesn't matter if play can be assymmetrical. Assymmetry evens out. I don't care if some new pieces already in Turkish Great Chess, and I didn't say that the Morph was powerful. You also have an advantage because you're an excellent player.
The Bishops are colourbound, the board is too big, discriminating the weak pieces, White has an advantage with symmetrical Sword play, and the new pieces are ridiculously powerful, especially the Medusa.
Interesting! I think the reason that the 9x9 variants are so good is that their creators seek something more beautifully geometrical, and not some progression of Chess or any hodge-podge or half-bake of a game.
I now view this game as Good. I ask why the Ninja Guard is not the diagonal counterpart to the Flying Bomber, and comment that most of your games incorporate these now stale pieces.
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