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Comments by jlennert

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Jeremy Lennert wrote on Sat, May 21, 2011 12:52 AM UTC:
Assuming for the moment that this data is indicative of the true value of
the archbishop, does anyone have a theoretical explanation for why C and A
are so close in value, compared to the established difference between R and
B?

(Empirical results are a valuable touchstone, but they're not very
extensible without interpretation.)

Jeremy Lennert wrote on Sun, May 22, 2011 11:58 PM UTC:
Hm.  Regarding #1, I would expect lifting colorboundness to have some
effect, but the Queen should presumably gain the same bonus, right?  But
your tests put the difference between Queen and Chancellor as barely higher
than your difference between Bishop and Knight, so that presumably can't
be a very large factor.  Or, put another way, your difference between Queen
and Archbishop seems to be much less than your difference between Rook and
Knight, though both include an 'unbound Bishop' component.


Regarding #2, that's an interesting thought, but I have a hard time
believing that's significant.  Ultimately, mating potential is an
aggregate property of your entire army.  Neither Bishop nor Knight can mate
alone, but they can together (with assistance from a King).  Yet I have
never seen a valuation system that awards a 'pair bonus' for the mating
potential of having both a Bishop and a Knight.  I expect the standard
values for those pieces probably include most or all of their 'fractional
mating potential'.

Plus, the material required to force a mate rises if your opponent has
pieces left - why should a forced mate against a lone King be particularly
more important than a forced mate against, say, King+Rook, which is often a
win for a Queen but not an Archbishop.

Also, if you wanted to test how much the Bishop would gain from the ability
to mate, wouldn't it be easier to do that by adjusting the scoring rules
so that you automatically win if it is your turn and you have B+K vs. K,
rather than adding weird moves to the Bishop that may affect its value in
other ways?


And saying that Bishop and Knight synergize doesn't seem much different
from restating the problem; isn't that just another way of saying that the
Archbishop's value is higher than expected?  I'm not sure that statement
could be used to make any predictions.


Here's another thought, though:

3.  Stealth.  A Bishop or Rook can chase away a Queen if they're defended,
but a Knight can chase away a Queen even while undefended, because it can
threaten the Queen without being threatened in return.  You mentioned in
the linked thread that the value of Knights in your test seemed to go up
when removing Archbishop and Chancellor or replacing them with Queens; it
doesn't seem outlandish to suppose Bishop may get a similar bonus if you
leave only Chancellors, and Rooks when you leave only Archbishops.  Some or
all of that might be due to a 'monopoly' on their move type, but is it
possible some is also due to their role in harassing the enemy compound?

Knight and Bishop are fairly similar in value and ease of development, but
Rooks are generally valued significantly higher and are notoriously hard to
develop.  Perhaps the Archbishop benefits from the fact that it's natural
nemesis is slower and less expendable, allowing it to develop earlier and
more aggressively?

A further thought:  you say your program seems to systematically undervalue
Rooks.  That suggests it may not be using them very effectively.  Thus, if
Rook play is important to countering an enemy Archbishop, that might
explain away some of its high value as a legitimate effect of army
composition, but might ALSO explain away another part of it as an artifact
of your program's play style.



The following might be interesting tests:

1.  See if Bishops are stronger with Chancellor as the only super, and
Rooks with Archbishops.

2.  See if the value of Knights gets progressively higher as more Queens
are added, or if they just get a fixed bonus for being the only hippogonal
mover.  Your test gave the Knights a lower win percentage in the game where
both sides had 3 Queens, but that may just be because the Knights made up a
larger percentage of the total force in the other game.  I would suggest
testing piece arrays with varying numbers of Queens and no hippogonal
movers besides Knights, but similar total material value.

3.  Test values of Camel, Zebra, and their compounds with Rook and Bishop. 
If (e.g.) Rook+Camel is weaker (compared to Chancellor) than expected based
on a Camel vs. Knight comparison, that could be because the Rook+Camel is
subject to stealthy attacks from enemy Knights.

4.  Replace Knights or Bishops with orthogonal leapers, such as WD, and see
if this affects the value of the Archbishop.

5.  If you think a sizable component of Archbishop's value comes from its
ability to eat Pawn chains, you could try playing with alternate Pawns,
e.g. Berolina Pawns.  That would probably upset a lot more than the
Archbishop's value, though, so may not be very informative.


I'd be happy to donate some CPU time to assist with testing (Vista, Core 2
Duo).

Jeremy Lennert wrote on Mon, May 23, 2011 07:49 PM UTC:
Derek Nalls, if I understand this correctly, you say the Queen gets a bonus
that cancels out the colorbound penalty that an unpaired piece with only
its Bishop move would suffer (which seems fairly reasonable), but also say
that the Archbishop receives a bonus of twice the magnitude because its
non-Bishop moves are 100% color-switching, while the Queen's non-Bishop
moves are only 50% color-switching.


It seems to me that this assertion requires defense against at least 3
fundamental and fairly obvious criticisms:


1.  Colorboundness is generally believed to be a disadvantage due to its
effect on board coverage, NOT single-move mobility:  a colorbound piece can
access only half the board even when given an infinite number of moves,
while, say, a Wazir, despite reaching many fewer squares than a Bishop on a
single move, can eventually get anywhere.  One can imagine that a piece
that can access some fraction greater than half but less than all of the
board would have a similar but smaller penalty, but the Knight and Rook
(and thus, all compounds including them) can already tour the entire
board.

So why should we give the least regard to what percentage of their moves
are color-switching, as long as they have 100% board coverage?  And even if
there is some reason we should care, surely SOME part of the colorbound
penalty should scale to coverage, rather than mobility?


2.  How can it possibly make sense to lift 200% of a penalty?  Surely the
proper procedure is to derive the value of the Archbishop's movement
pattern from first principles, without regard to the practical values of
its individual components, in which case the penalty is simply never
applied in the first place?

You seem to imply that an Archbishop invented by combining the moves of the
Bishop and Knight is stronger than an identical piece invented from whole
cloth by someone who has never heard of the Bishop or Knight - or that the
Rook would magically become stronger if I said that MY Rook is not a
Wazir-rider but actually a compound super-piece including the moves of the
lame Dabbaba-rider (colorbound) and lame slip-Rook (color-switching). 
Surely that cannot be your intent?


3.  You imply that the Archbishop is somehow 'twice as color-switching'
as the Queen, but that doesn't appear to be true by any reasonable metric
I can devise.  The Rook's movement is on average more than 50%
color-switching, unless the board is both empty AND infinite, and you have
neglected the fact that the Rook is a larger fraction of the Queen's
movement than the Knight is of the Archbishop's.

On an 8x8 board, using Betza's crowded mobility calculation and magic
number 0.7, a Queen has a mobility of 14.0, of which 5.1 (37%) comes from
its color-switching moves, while an Archbishop has a mobility of 11.2, of
which 5.25 (47%) comes from its color-switching moves.

While the Archbishop has more color-switching movement, it isn't remotely
close to double the Queen's, even by percentages.  And I'm not sure why
we should focus on percentages - once you have a given number of
color-switching moves, surely adding more color-preserving moves only makes
the piece stronger?  In absolute terms, they're nearly equal.

I haven't done the calculation on an 8x10 board, but I expect if anything
it will bring them closer together, since the extra width presumably adds
more mobility to the Rook than to the Knight.



On the next page, you award the Archbishop another sizable bonus for
canceling the Knight's color-switching limitation (twice the bonus you
give the Chancellor, for reasoning similar to the above).  But I am not
persuaded that color-switching is ANY disadvantage whatsoever (recall that
the colors of squares have no direct game-mechanical significance).  Muller
and I discussed the issue in the comments on Betza's ideal and pratical
values part 3, and the only thing we came up with was Muller's suggestion
that a switching piece may have a very slight disadvantage in an endgame
because it is unable to lose a tempo by triangulation.  I cannot imagine
this effect would be larger than a whole host of other subtle
considerations we are neglecting.

Though perhaps an answer to point #1 above would address this as well.


I am not terribly eager to read the entire 64-page document unless you can
point out where these issues are addressed.

Jeremy Lennert wrote on Tue, May 24, 2011 12:59 AM UTC:
Nalls:  'Besides, if you convinced me that the concepts I use to
calculate
are invalid, then my calculations would be thrust into gross inaccuracy
against measurable, indisputable reality.  I prefer to keep my
calculations
consistent with established piece values in FRC worldwide and in CRC (esp.
Muller's experiments).'

Then your theory is utterly devoid of value.  If it produces trustworthy
results only for the values we already know, and does not even provide a
believable explanation for why those values should be what they are, then
it fails even to confirm what we already know, let alone tell us anything
new.  To what use could such a theory possibly be put?

I am happy to read a 65-page document, or even longer, if a short sample
or
synopsis suggests it to be worth reading.  I read all of Betza's work on
the values of Chess pieces that I could find.

...

The sample of your work (selected by you) that I read suggested your ideas
are poorly-explained, ill-justified, and at times directly contradictory
with observed facts.  It looks like you simply made up arbitrary modifiers
in order to get the quantitative results you were expecting, which is just
a way of lying with numbers.  Your follow-up comments suggest that's
exactly what you intended, and that you have no interest in a theory with
actual predictive or explanatory power...

And suggesting that I need to have my own universal theory of piece values
in order to critique yours is... not how criticism works in ANY field.

Jeremy Lennert wrote on Tue, May 24, 2011 03:37 AM UTC:
The WDN vs. FAN doesn't seem so surprising to me; I believe it is commonly
accepted that Ferz is stronger than Wazir, despite its colorboundness,
probably because of its greater forwardness.

However, as the length of a move increases, the probability that it is
still on the board drops off more quickly for diagonal moves than
orthogonal ones.  The average chance that a one-space move is on the board
doesn't differ much between orthogonal and diagonal (.875 vs. .766, a
factor of 1.14), while the difference for a seven-space move is much larger
(1/8 vs. 1/64, a factor of 8).  Thus, the relative mobility advantage of
Rook over Bishop (1.6 on empty board, 1.37 with 30% crowding) is much
higher than Wazir over Ferz.

I suspect the Rook-move may also gain a bonus for King-restriction
(controlling a continuous region the enemy royal piece can't cross),
though that's purely speculative.  It would be interesting to see how the
values of pieces change when substituting a royal piece with a different
move pattern.

Jeremy Lennert wrote on Tue, May 24, 2011 04:34 AM UTC:
In testing a short-rook or similar piece, I don't know how you'd
distinguish the effect of different King-interdiction from the more general
(and presumably much larger) effect on general fighting power due to losing
several moves.  The Rook that jumps its first two squares might also derive
a measurable advantage from ease of development and stealthy attacks,
especially if Muller's computer tests are undervaluing the Rook due to
early-game bias.

Controlled testing on Chess pieces is very challenging, since they have so
many interactions and emergent properties; devising two pieces that differ
only in the property you want to test is difficult and fraught with error.

Jeremy Lennert wrote on Tue, May 24, 2011 03:43 PM UTC:
Is Joker80 unable to play with fairy pieces for some reason?

[Subject Thread] [Add Response]
Jeremy Lennert wrote on Fri, Jun 24, 2011 05:44 PM UTC:
Victory Point Games is a small publisher and didn't want to go over 100
cards for a single release, but yes, I'm working on expansions.

I hope you enjoy the game!

[Subject Thread] [Add Response]
Jeremy Lennert wrote on Mon, Jun 27, 2011 06:58 PM UTC:
Ralph Betza's 'About the Value of Chess Pieces' would be an excellent
place to start:

http://www.chessvariants.org/d.betza/pieceval/index.html

[Subject Thread] [Add Response]
Jeremy Lennert wrote on Wed, Jun 29, 2011 07:16 AM UTC:
I'm open to suggestions for attracting interest.

I know only the barest essentials of Navia Dratp, and don't personally
know anyone who plays.  I can imagine there might be some overlap of
interest with For the Crown, but I'm hardly going to search for random
Navia forums and spam them with advertisements for my own game.

Jeremy Lennert wrote on Fri, Jul 1, 2011 05:50 AM UTC:
I have not submitted an entry for For the Crown to chessvariants.org yet; I
suppose I'll have to look into the procedures for that.

Jeremy Lennert wrote on Mon, Jul 4, 2011 02:32 AM UTC:
For the Crown is a 'deck-building' game in the sense of Dominion, not in
the sense of collectible games like Magic: the Gathering.  You don't build
a deck before the game starts; you build up your deck during the game by
'buying' cards from a common supply.  So unless you're using the terms
in a way I'm not familiar with, the Constructed/Limited distinction
doesn't really apply.

There are no blank cards in the initial release (I wanted to fit in as many
real cards as possible), but I don't see any reason we couldn't sell
blank cards separately in the future if there's interest.

Gnus. Makes (1-2)-jump or (1-3)-jump.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Tue, Jul 19, 2011 10:27 PM UTC:
What makes you think that a color-switching piece would be weaker than a non-color-switching one?

It is easy to understand that color-boundness is disadvantageous because it means there are squares you cannot reach even with an unlimited number of moves, but color-switching implies no similar disadvantage that I can see.  A knight can famously tour the entire board.

If I were to guess, I would say the Bison is likely weakest of the three, because I conjecture it is more useful to have both a shorter and a longer move than to have two long moves.  The long move gives you speed, but the shorter gives you more maneuverability.  But this is only a guess.

Buypoint Chess. Buy your fighting force - each piece costs a number of points.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Tue, Jul 19, 2011 10:45 PM UTC:
If we use Betza's theory of ideal piece values, then the gnu, gazelle, and bison are each four 'atoms', and therefore should be worth about 7 pawns each (similar to his estimate for the bishop+knight compound, though Muller has some empirical evidence suggesting that piece may be stronger than its mobility suggests).

The buffalo is 6 atoms, and so should be worth more than a queen (5 atoms).  We can't simply multiply the number of atoms by some magic number, though, because value grows faster than linearly.  Maybe 11-12 pawns?

The wizard is 3 atoms and colorbound, so should be comparable to the FAD (4 pawns).

However, Betza also comments that pieces with long leaping moves are dangerous in a game with an FIDE-ish starting position, because they may be able to make swift, unblockable attacks on the enemy back rank and win heavy material in the early game.  That could possibly elevate the value of any of the above pieces.


Assuming the Panda cannot be blocked on the squares that it doesn't reach, then it has about 75% of the average crowded-board mobility of a Rook (with magic number = .7).  It might get a bonus for faster development.  I would guess between 3 and 4 pawns.

Gnus. Makes (1-2)-jump or (1-3)-jump.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Thu, Jul 21, 2011 06:37 PM UTC:
Unless I am mistaken, the Bison cannot triangulate either.

Attacking the same square after a move is an advantage, but attacking a different square after a move is also an advantage.  I'm not currently persuaded that the former is better.  You mention forking power, but attacking a new square seems likely to be better for that--if one of the pieces you 'fork' was already threatened and your opponent chose to leave it in place (and you chose not to capture it), then the fork isn't likely to distress him overmuch, is it?

It is interesting to compare the Bison to the Centaur (WFN, knight+king).  Both have 16 moves, but the Centaur's power is concentrated, while the Bison's is dispersed.  If you drop them on a random location on a crowded chessboard, the Centaur reaches more squares on average (because its moves are less likely to be limited by the edge of the board), but the Bison has more squares it can reach within 2 moves.

I've played with both in For the Crown, and found the Centaur effective for defense and (with support) for forcing a checkmate, but the Bison appears to have far more forking power and makes an excellent harassing piece (though part of this advantage seems to come from 'stealth', having more moves that are not shared by enemy pieces).  Though perhaps players with greater skill would draw different conclusions.

Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Mon, Sep 5, 2011 11:45 AM UTC:
@J�rg:  I don't follow.  Unlike a rook, the rhino cannot confine a king to an edge without assistance.  In fact, it cannot confine the enemy king ANYWHERE without assistance--its attack pattern is porous.  The friendly king needs to stay close to the enemy king to plug the gaps.  It's not even clear to me that rhino+king could force the enemy king to an edge in the first place.



If you take the diagram nnz posted, the rhino delivers the check, so it must have been the last piece moved.  Which means the lone king's last move must have been from g8 to h8.

So:  black king g8, white king h6.  In order to force the king into the corner, the rhino needs to be some place that attacks both f8 and f7, and to deliver the checkmate it also needs to be able to reach e7 in one move.  That pattern of three adjacent squares does not appear anywhere in the rhino's movement diagram.  You can't rewind the position shown even one move.  Therefore, the rhino cannot force the exact position shown.

HOWEVER, a similar mate might still be possible; the rhino could also deliver the mate from c6 or a5.  A rhino at e5 threatens f7 and f8 and can also reach c6 to deliver the mate.  Perhaps you might also do better to locate the friendly king at g6 instead of h6.

So the exact diagram nnz posted is not possible without collusion, but I still don't know whether it's possible to force a mate or not.  My suspicion is not, but I haven't given it extensive thought.

Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Sun, Sep 18, 2011 06:42 PM UTC:
I thought the definition of 'major' was 'able to FORCE checkmate with only the aid of a King'?

If your standard is 'able to deliver a checkmate if the enemy King cooperates', I believe the Rook also qualifies (can checkmate enemy King near the center of an edge if friendly King has opposition).

But I can't for the life of me think of any reason that would matter.  The force mate definition tells you the minimum amount of material you need to preserve to win a simplified endgame.  How does knowing that a Bishop could hypothetically deliver a checkmate *if your opponent decides to help you* have any effect on gameplay, let alone piece values?

[Subject Thread] [Add Response]
Jeremy Lennert wrote on Tue, Sep 20, 2011 10:00 PM UTC:
Consider a piece that moves as a Man, but that is not removed from the game
when captured; instead, the Immortal is placed in the owner's hand, and
can be dropped on any empty square in his first or second rank on any
future turn (instead of making a regular move).  What is the value of such
a piece?

For purposes of exchanges, one could argue the material value is zero;
meaning that compensation required for the owner to be willing to exchange
it is equal only to its positional value.  But the more interesting
question is, how much material would you be willing to sacrifice from your
starting array in order to start with an Immortal?

Obviously, this value must be at least as much as a Man, and is probably
very much greater.  Any ideas on how to estimate it, other than brute force
playtesting?

Some factors to consider:

- While it is easy to imagine an Immortal gobbling up entire armies one by
one, one should keep in mind that it is slow, and realistically probably
cannot force an exchange against most enemy pieces unless it has support.

- However, a piece is never 'defended' against an Immortal's attack, no
matter how many pieces stand ready to recapture.

- Unless I'm mistaken, a King + Immortal (or even King + Man) can force
mate against a lone King.

- The minimum material required to force an endgame mate against a player
who controls an Immortal is significantly increased.

Jeremy Lennert wrote on Wed, Sep 21, 2011 12:31 AM UTC:
In a FIDE-like game, I would expect the Immortal to be much weaker than the
Mamra, which does not require support to pass through a threatened square
(as long as the threat does not come from a pawn) and can easily checkmate
the enemy King completely unaided (and regardless of any non-pawn
defenders).  The page you link advocates sacrificing a Queen and a Rook to
create a hole in the opponent's pawn wall through which the Mamra can
charge, which suggests the Mamra is worth significantly more than a Queen
(and that wouldn't surprise me in the least).  The Immortal poses no
remotely comparable threat that I can see.

However, the Mamra's value probably varies wildly depending on the other
pieces on the board, both because it is a highly specialized piece and
because it is vulnerable only to a specific type of enemy piece.  The
Immortal's value also probably varies more than most, but not to the same
extent.

Relying *entirely* on testing to balance a piece is 'brute force' in the
sense that it makes no attempt to leverage information unique to the piece
being tested, and is not even CLOSE to the speed or accuracy you suggest. 
What you describe, where you 'estimate' (by unspecified means) a value
that is somehow magically within +/- 1.0 pawns initially and even more
magically within +/- 0.5 pawns the next game is not balancing based on
testing, it's balancing based on intuition (with exceedingly optimistic
estimates of accuracy).  Intuition occasionlly works very well but often
fails catastrophically and is completely irreproducible.  And yes, that is
no doubt the primary means by which most CVs are balanced, but I was hoping
for something a little more insightful.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Tue, Sep 27, 2011 09:43 PM UTC:
I believe you have reinvented the dababba-rider, also known as skip-rook.  Betza discusses that piece in Ideal and Practical Values part 3, and uses it as a building block in his Avian Airforce army in the same article.

I think your estimate of its value at 3 pawns is almost certainly too high, though.  Using Betza magic number 0.7, DD has about 60% of the crowded-board mobility of R, but it loses the King-interdiction power and can reach only 1/4 of the squares on the board.  Betza's 'Wader' adds Wazir move, which removes colorboundness and adds mating potential, but he still estimates it as weaker than a Rook, whereas he estimates NW as equal, suggesting DD alone would be substantially weaker than N.

I'm also curious where your valuation of the Amazon comes from, though it seems vaguely plausible.

I must say, though, I think these 'different armies' that have more pieces in common with FIDE than they have different are a bit silly.  It seems to me not so much a new army as just a single new piece.  If we're not going to try to have themes or account for value-modifiers to specific combinations of pieces, then creating a new army is as simple as using point-buy rule, and thousands could easily be created by simple enumeration.  To be worth naming and discussing, I think an army ought to have a cohesive theme and some serious thinking done about how its components interact.

Jeremy Lennert wrote on Fri, Sep 30, 2011 08:48 PM UTC:
Betza seemed to believe the BN was significantly weaker than Q (see cost table in Buypoing Chess, http://www.chessvariants.org/d.betza/chessvar/buypoint.html ). So Knappen's remark is at least a plausible guess at Betza's original reasoning, even if that valuation turns out to be incorrect.



Muller, it would be interesting to test your theory by letting pawns promote to something at least a full pawn weaker than a minor piece--perhaps a Wazir, or a backwards-facing pawn.  This should mean that it is no longer worthwhile to sacrifice a minor piece to prevent a promotion.

If you are correct that the power of the promoted piece has little effect because the threat of promotion rarely coerces the sacrifice of more than a minor piece, then the difference between W and WD promotion should be greater than the difference between WD and Q promotion, even though a WD is closer in value to W than Q.

On the other hand, if the difference is not noticeable simply because promotion is very rare and so its average effect is not large enough to measure, then changing the promoted piece to W should also have negligible effect.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Tue, Oct 4, 2011 07:43 PM UTC:
It sounds like his Rook was captured en passant, which would indeed be a computer error. Hard to be certain without a more precise description, though.

Kamikaze III. If the lone queen checks, she wins.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Wed, Oct 12, 2011 07:35 PM UTC:
Proving that red does not have a forced win would be equivalent to proving that white has either a forced win or a forced draw.  Even if that's true, it would be quite a lot of work to prove.  However, even if red has a forced win, the game might still be nontrivial if it is sufficiently long and complicated.  (Remember we still don't know for sure whether either player has a forced win in orthodox Chess.)

I'm pretty sure red can win within 3 moves if white opens with anything other than e3.  Most openings allow 1...Qe8, 2...Qxe+.  If 1.e4 then Qd4 threatens Qxd2+ or Qxf2+ and white can't block both.  If 1.d3 or 1.d4 (so the Bishop can jump in front of e pawn), then 1...Qh5 2.g4 Qxg4 and 3...Qxe2+ can only be stopped by 3.d3 Qh4+.

I'm not seeing any short forced win if white opens with e3, though there are several sequences red can try where white has to make exactly the right counter several moves in a row.

A computer could probably tell us by exhaustive computation whether red has a SHORT forced win, at least (say, within 10-20 moves).  Of course, that might be construed as 'ruining' the game.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Sun, Oct 16, 2011 07:50 PM UTC:
I sent an email to the general contact listed on this page over 3 weeks ago and never got a response. Is that address current?

[Subject Thread] [Add Response]
Jeremy Lennert wrote on Sat, Oct 29, 2011 07:04 AM UTC:

There is finally a page up for For the Crown:

http://www.chessvariants.org/index/msdisplay.php?itemid=MSforthecrown

I'm not entirely sure what you hope to do with it, but there you are.


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