Comments by jean-louiscazaux
@ HG: thank you for your answer. Indeed, all my other games with King's jump were done without using the PTA, so I cannot make a direct comparison. I think you are right on this.
I have tested. Apparently I get the same. The square of King's jump is highlighted even though the K is in check. But if I do that move, I get a long message with the moves, the code and starting by:
GameEnd That moves through or out of check
Use your browser's BACK button to go back to the previous page, then reload if necessary.
For general reference, here is the complete list of moves:
If I go back with my browser, I get the message "Ce document a expiré" that you understand probably. But even though this is discouraging to continue, there is also a button "retry" and if I retry I finally get the game just before the King's jump. Indeed, it is then possible to continue to play.
So I think that as you mean, the problem is disturbing but rather cosmetic. If they know what is happening, the players can continue to play, which is the major point.
Thanks again.
I repost this message which was probably missed:
@ HG Muller: I have a problem that I can't solve. In many of my variants I have a rule of King's leap to a 2nd square replacing castling. As for regular castling, the King may not leap when it is under check. It works fine for Metamachy, Zanzibar, Maasai, Terachess II, etc. But in Bigorra, the GC would let a CHECKED King leap to a 2nd-square! Actually, it marks the destination square as a possible move, but if the player does it (so, violating the real rule), the game ends with an error message saying the King has moved out of chess.
Why the Bigorra GC is behaving like that whereas Metamachy or Terachess II for example don't have this behaviour, I don't know. I would like to fix that bug in Bigorra GC but I don't know what to do.
I ask you because that GC had been made with the PTA from the ID. Could you please have a look on that GC?
https://www.chessvariants.com/play/pbm/play.php?game=Bigorra&settings=Default-PTA
Thank you very much
@Daniel: thanks. They are well done and they fit with the set. I hope editors will add them.
@Daniel: your page is only visible by editors
@SYG: "is it possible to perform a Bishop switch maneuver TWICE? ". The answer is in the short text: "The player would have four ways to do the adjustment, but he is only allowed to do it one time throughout the game".
@Daniel: your page seems to have more pieces missing in the description. I guess it is not wanted.
@HG: I have a problem that I can't solve. In many of my variants I have a rule of King's leap to a 2nd square replacing castling. As for regular castling, the King may not leap when it is under check. It works fine for Metamachy, Zanzibar, Maasai, Terachess II, etc. But in Bigorra, the GC would let a CHECKED King leap to a 2nd-square! Actually, it marks the destination square as a possible move, but if the player does it (so, violating the real rule), the game ends with an error message saying the King has moved out of chess.
Why the Bigorra GC is behaving like that whereas Metamachy or Terachess II for example don't have this behaviour, I don't know. I would like to fix that bug in Bigorra GC but I don't know what to do.
I ask you because that GC had been made with the PTA from the ID. Could you please have a look on that GC?
https://www.chessvariants.com/play/pbm/play.php?game=Bigorra&settings=Default-PTA
Thank you very much
@Daniel Z: The icons displayed on this page are of heterogeneous sizes.
Second point, would it possible to play with Alfaerie graphics? I don't like to use other graphics because it adds another difficulty which is not needed in my opinion.
@Daniel, HG. Thank you for your kind explanations. I start to see better. I had not caught the fact that the "a" could link with a "none" modifier.
I understand the logic. I don't like it much though. It is strange that nothing more natural could have been imagined, without ambiguity, to chain simple moves. You guys have been thinking on it for a long time, so I guess it is not so easy.
@HG: somewhat it gives me some explanation, somewhat I'm more confused than before. So, HG, taking this "The meaning of z in a multi-leg move has also changed; it now means l or r, but the opposit of what the previous leg did. (So that it can be used to specify crooked paths)"; how would you write that Betza's Rhino and Mirror-Rhino?
@Haru N Y: your notations do work but I can't understand why. Indeed I belong to those not digesting the "a" at all. And why do you call the Mirror-Rhino a Snake? That confuses me even more too.
@HG: I thought I had understood, but finally I'm confused and lost. I try to describe Rhino (TwiKnight) (and Mirror-Rhino (KnightTwi)) in Betza's notation. I found z(FW) in an old page (made by Betza) but it doesn't work on the diagram. Maybe the role of the () has changed.
Also I don't understand why when I test zW and zR, I get the same result. Is z meaning an infinite repetition?
Is all this consistent?
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Hi, I would like to know who has invented this game? Is Cyril the inventor? Or is a game played in Japan beside shogi? Maybe some comments about this, some history or cultural facts, could be added to this page.
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While trying to see the ID with my Android Phone, i just get a rectangle for the Berolina initial. I don t think that the diacritic letters are adding anything. I think they rebute the players. Using a two-letter system would be more attractive and efficient imo.
@Bn Em: I like that reference to the Lamassu. Some of the Afrasiab set, the oldest chess set known, have always made me think of that creature. Maybe I was inconsciently influenced :=)?
I will print this design in few weeks to see how it looks like in hands.
OK Fergus I will try. I prefer also the result with flex tables. The fact is that I've made the page with those tables in wysiswg mode. I know it is limited but it is convenient for me. Thank you.
I've added a tail. I put the arm a bit upper (it was not a collar). I reworked the neck a little bit (I guess is what was taken for ... ears). How is it now?
I've added a tail. I put the arm a bit upper (it was not a collar). I reworked the neck a little bit (I guess is what was taken for ... ears). How is it now?
Could this one be a Centaur?
Thank you Fergus. It is much better as you've done for Chess pieces.
But I am afraid to modify all other tables as you indicate. I have had a look at that, and indeed it is more complex than I thought. I'm not at ease at all with html code and I can get quickly lost with the different strings. It is really beyond my skills for the moment.
May you or an editor publish this page? Thank you.
The Phoenix comes from shogi variants where it represents a Chinese mythical animal, the fenghuang. Its common representation is not that of a prey bird like in the Greek mythology but of a bird with elements of roaster and pheasant. This is a 3D-printable version:
Don t worry Kevin for that. All my friendship and thoughts for you in these moments.
@Kevin: I'll see if I can do better.
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@ Fergus: I can make an image of any 3D piece without any background. Just tell me which one from here if you want to make a test:
https://www.chessvariants.com/craft/a-catalog-of-3d-printable-chess-variant-pieces
Of course, that can be done with Bob's pieces as well.