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Comments by arx

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Bigorra. Game Courier Preset for Bigorra, a large CV, 80 pieces of 34 types on 16x16 sq. board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Apr 18 03:14 PM UTC in reply to Jean-Louis Cazaux from 02:46 PM:

If I remember correctly, the PTA does that for all special King moves, such as castling.


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Thu, Apr 18 02:54 PM UTC in reply to Aurelian Florea from 05:44 AM:

Is it a matter of skill or a matter or perceived randomness?

I would ask that same question about nightriders, but they seem popular anyway. If I'm understanding you, the problem with Jokers is that they're too easy to exchange favorably because they're much stronger at the start than the end. I would expect that to be less of a problem with a very large game, since both players would have more opportunities to use their jokers.

If you're using it in a different armies game, the most important thing would be to have a joker in every army. Do you have an interactive diagram to show an example of a game where this piece might not work?


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Apr 18 01:18 AM UTC:

When fairychess is allowed to fill in the rules section for a game that uses svg piece images, some of the pieces end up being much larger than the others. This seems to be because the image is sized according to the piece name, even if the name is very long. Having the css explicitly set the image size could solve this.

White_Elephant
Elephant
White_Elephant

About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Apr 17 06:25 PM UTC in reply to Aurelian Florea from Tue Apr 16 01:01 PM:

Have you read Eric Silverman's thoughts on poweful pieces? He suggests that it's good to have a few super pieces that dominate the game.

When you say "larger boards" it's not clear if you're talking about the later mentioned 10x10 CWDA or something else. 10x10 doesn't seem large, and you did use the Joker on 10x10 and 12x12 already. If you are talking about something truly larger than 12x12, the obvious way is to have the Joker start at the back and make sure the average piece strength isn't too high.

If you're worried about the Joker dominating the game by being too powerful, don't forget that if it's really that strong the players would be reluctant to trade it away. In that way, strong pieces can be self-balancing.

I could imagine it possibly being a problem if the Joker loses strength quickly so that there's a large advantage in deploying one's Joker first, which would naturally favor the first to move. If that is a problem, a way to counter it would be to carefully choose the moves of the other pieces. Perhaps have more sliding or other blockable moves instead of leaping moves, to allow for pawns to reveal attacks on the Joker by weaker pieces that could be exchanged for it. Another way is to make sure that pieces have simple moves so that a player would be likely to have good options that limit the Joker.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 17 05:44 PM UTC:

Given that I usually call for "left" and "right" to be for placement, it may be better to reverse these moves. Opinions on that question are welcome.

My opinion is, don't leave it ambiguous! Even if you use it consistently it will be confusing. If the name refers to the location make it something like "Left Side Berolina Pawn" and if it refers to direction make it "Leftwards Berolina Pawn".


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 16 07:27 PM UTC in reply to Jean-Louis Cazaux from 05:23 PM:

try now


Daniel Zacharias wrote on Tue, Apr 16 04:16 PM UTC:

Here are some pieces I've made.


Obento GC page[Subject Thread] [Add Response]
Daniel Zacharias wrote on Sun, Apr 14 07:22 PM UTC in reply to Jean-Louis Cazaux from 05:46 PM:

I don't know why the images were like that, but I've redone it to use pngs instead of the svgs directly.

I'd like to make it work with alfaerie if you can suggest what images to use for the gold and silver pieces.


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 13 03:34 PM UTC in reply to Bob Greenwade from 03:24 PM:

Most of them are just conversions of older alfaerie images and small modifications


Daniel Zacharias wrote on Sat, Apr 13 02:09 PM UTC:

I have 46 pieces I'd like to have considered for this set


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 13 01:13 PM UTC in reply to Jean-Louis Cazaux from 11:52 AM:

Indeed I belong to those not digesting the "a" at all.

Think of a as a separator between two legs of the move, like an "and". In aW, the a implies that there are 2 legs and the W tells you what those legs are.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 12 07:53 PM UTC in reply to Fergus Duniho from 04:37 PM:

Perfect!

Could I have the ItemID of this page changed to match the changed title?


Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 12 02:07 PM UTC in reply to Christine Bagley-Jones from 01:15 PM:

ZB appears in Grand Apothecary Chess-Modern


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 12 03:13 AM UTC in reply to Fergus Duniho from 02:41 AM:

here and here


Daniel Zacharias wrote on Fri, Apr 12 01:22 AM UTC:

I have two unfinished submissions, but when I try to edit either of them I see "Since this is not a Game Rules page, please move any content here to the top section."

They are both meant to be Game Rules pages, so could someone fix that?


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Apr 11 12:09 AM UTC:

It would be nice to have a good Buffalo, but I haven't managed to draw it decently.


The Fairychess Include File Tutorial. How to use the fairychess include file to program games for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 10 11:51 PM UTC in reply to Fergus Duniho from 07:57 PM:

Thank you, that does work better; although I still don't get why the previous way wasn't working since I wasn't changing the pawn subroutine which seems to modify promotion options before the last rank.

Anyway, this reveals another, but more minor, problem, which is that when a pawn gets to the promotion zone the text in the option selection box is large enough that the lines overlap slightly.


Bob Greenwade's SVG Library. Private The SVG files used in Bob's library of pieces.[All Comments] [Add Comment or Rating]

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The Fairychess Include File Tutorial. How to use the fairychess include file to program games for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 10 01:28 PM UTC in reply to Fergus Duniho from 12:56 PM:

I did copy from Gross chess. The descriptions should be fixed now


Daniel Zacharias wrote on Wed, Apr 10 03:56 AM UTC:

I'm having trouble with pawn promotion in this preset. I've set wprom and bprom and promotion does work, but it's not being optional like I expect. Instead it just auto promotes pawns as soon as they reach the promotion zone. As far as I can tell, there should be a promotion choice before the last rank even if there's only one item in wprom.


Bob Greenwade's SVG Library. Private The SVG files used in Bob's library of pieces.[All Comments] [Add Comment or Rating]

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Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 9 07:42 PM UTC in reply to H. G. Muller from Fri Apr 5 06:10 AM:

I've got some I think are mostly good enough. How should I send them?


The Fairychess Include File Tutorial. How to use the fairychess include file to program games for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 9 03:16 PM UTC:

There's a small mistake in fairychess. Wizard-Desc says "The %s Wizard may move" which would result in duplicating the piece name if shown.


Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 8 10:12 PM UTC in reply to Lev Grigoriev from 09:54 PM:

I think this is it

aflafrafr(aflaflafrafr)Waflafr(afraflaflafr)Wafl(afrafraflafl)W(aflafrafrafl)Wafraflafl(afrafraflafl)Wafrafl(aflafrafrafl)Wafr(aflaflafrafr)W(afraflaflafr)W

No, should be this

Waflafrafr(alafrafr)Waflafr(afralafr)Wafl(afrafral)Wafraflafl(araflafl)Wafrafl(aflarafl)Wafr(aflaflar)W


Board 8x8 Game Mix. Members-Only Game with fairy Chess, Draughts & Lines of Action elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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