Comments by Snowmoondaphne
Umm, what does that mean?
I agree. So I'm thinking of renaming some pieces soon
The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it
But does Hautbois D'amour mean 'high wood love' ?
Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate
Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)
If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that
The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal
In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this
In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)
Thanks for kind reply !
Thanks !
Who's the editor ?
H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out
I modified it
// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'
I added this
'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'
I added this rule
I modified the sentnences
Ah, I fixed them. Thanks !
// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.
// About threefold repetition :
If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.
- Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.
(Of course, it is also impossible to repeat the check consecutively.)
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