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Comments by MatsWinther

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Rules link missing[Subject Thread] [Add Response]
M Winther wrote on Sat, Feb 16, 2013 06:44 AM UTC:
Fergus, Game Courier no longer displays a "rules" link, which links back
to the rules page of the game. It has disappeared. I think this link is
quite useful. 
/Mats

no response from webmasters[Subject Thread] [Add Response]
M Winther wrote on Mon, Jan 28, 2013 05:17 AM UTC:
It seems like people get no response when they apply for membership on the
Chess Variant pages. Why can't this be automatized instead, so that people
can get a permanent password by themselves?
http://www.chessvariants.org/index/displaycomment.php?commentid=29216
/Mats

Spassky-Bronstein++[Subject Thread] [Add Response]
M Winther wrote on Thu, Jan 10, 2013 07:41 AM UTC:
George, after 25...Kg8 26.dxc6 black has sacrificed the knight at c6 and white is winning.
/Mats

Game Courier problem: no rules button[Subject Thread] [Add Response]
M Winther wrote on Wed, Jan 9, 2013 09:59 AM UTC:
The rules button is not visible anymore in Game Courier. This means that
players cannot easily go back to review the rules of the game, which is
bad, since all the rules aren't always easy to memorize when you are
trying a new game. In the Game Courier presets one always inserts a link to
the rules, so that the players easily can view the rules. But the button
has disappeared, it seems. This is a high priority bug. /Mats

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Jan 9, 2013 09:57 AM UTC:
The rules button is not visible anymore in Game Courier. This means that players cannot easily go back to review the rules of the game, which is bad, since all the rules aren't always easy to memorize when you are trying a new game. In the Game Courier presets one always inserts a link to the rules, so that the players easily can view the rules. But the button has disappeared, it seems. This is a high priority bug.
/Mats

The Future[Subject Thread] [Add Response]
M Winther wrote on Wed, Jan 9, 2013 09:39 AM UTC:
Regardless of the exact values, it seems like many very fine strategical
qualities are lost on the 9x10 board. The space factor, so important in
Fide-chess, has taken on a completely different meaning. Suddenly there are
large areas of space always available. Of course, there are new aspects of
the game, such as the enormous tactical capacities of the super-knights.
This is great fun, but many important factors are lost, too. However, with
the Gustavian board they are retained, while new tactical qualities can be
added. I don't repudiate the Capablanca variants; they are an interesting
complement. But I don't think they will ever become popular. 

Seirawan Chess implements the super-knights on the 8x8 board, however, they
are introduced in an erratic manner. To place them on the extra corner
squares of the Gustavian board is much more to the taste of the modern
player, I think. Gustav III's Chess, with Amazons on the extra squares, is
actually a very good game. A preset is here:
http://www.chessvariants.org/index/msdisplay.php?itemid=MPgustaviiisches
/M. Winther

Spassky-Bronstein++[Subject Thread] [Add Response]
M Winther wrote on Wed, Jan 9, 2013 06:53 AM UTC:
The point is that the game is perfect. If black plays 26...Kg8 instead of 26...Qc8 he also loses:
26... Kg8 27. Nf6+ Kf7 28. Rxh7 Kg6 29. Rh6+ Kf5 30. Rg1 Ng6 31. Ng4 Nxf4 32. Ne3+ Ke4 33. Bxg7 +-
/Mats

The Future[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 8, 2013 10:09 AM UTC:
The reason why the Capablanca big-board variants haven't caught on is
because the board alters the relation between pieces. There are now ten
pawn, a fact which affects the pawn value. The center of the board isn't
sharply defined anymore. The knight is worth a pawn less than a bishop. The
rook is now worth equally much as a bishop + knight. There is now plenty of
space on the board, so one is unlikely to achieve spatial advantage. 

All this means that important strategical themes are lost, especially the
important relation between knight and bishop, and it's hardly possible to
sacrifice a rook for a knight anymore.

However, the Gustavian board retains all the relations of Fide chess. There
are only eight pawns, and the relation between knight and bishop is
retained. Possibly, the knight value increases slightly because of the
extra corner square, which makes it easier to maneuver with the knight. The
queen is probably somewhat more valuable since it can now invade the enemy
position via the extra corner square. 

I hold that the 68-squared Gustavian board is much superior to the
90-squared board, although it also depends on the rules of the game. However, if
we simply add the chancellor and the archbishop to the Gustavian board, we
get a much better game than Capablanca Chess or Gothic Chess. This is
because all the fine nuances of Fide-chess are retained. 
http://hem.passagen.se/melki9/gustaviii.htm
/M. Winther

Spassky-Bronstein++[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 1, 2013 11:40 AM UTC:
Kramnik rates this as the best game ever, with Swedish GM Gösta Stoltz as
white:
http://www.chessgames.com/perl/chessgame?gid=1152958

Gösta Stoltz on Wikipedia:
http://en.wikipedia.org/wiki/G%C3%B6sta_Stoltz
/Mats

Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Dec 31, 2012 06:16 AM UTC:
Indeed, Game Courier runs on Android. It would be neat if one didn't have to scroll every time when making a new move, because the board doesn't fit in the window. 
I am curious how much money the Android app developers earn, when selling their programs on play.google.com and elsewhere. The apps are cheap, but sometimes there are half a million downloads, because Android is so widely used. Many of the apps have glitches that are very, very frustrating. It is not possible to download a decent painting program, for instance. If it's possible to earn some money, it could motivate that one learns Android programming. /Mats

M Winther wrote on Sun, Dec 30, 2012 02:29 PM UTC:
Maybe it is time to create variant software for Android, too, because it us used so widely, today. Soon Android will be in every TV set, too, and people will surf the web on the TV. Today, there are apps for chessbase online database (a remarkable tool) and Playchess.com, ICC, etc. It would be great if an Android version of game courier could be created, too. 
/Mats

M Winther wrote on Thu, Dec 27, 2012 04:09 PM UTC:
Aha, I can always turn down the volume. What does it mean that "Chess for Android" can run your FairyMax engine? Are chess variants playable on Android?
http://www.aartbik.com/MISC/eng.html
/Mats

M Winther wrote on Mon, Dec 24, 2012 08:46 AM UTC:
H.G., I noticed that it's you who have made the engine for HD Chinese Chess or Action Chinese Chess for Android. I like the program, but I hate the sound effects. They are really disturbing. I turned off the music, which is absolutely horrible, but the sound effects are still there, and they hurt my ears. Could you see to that they are altered? Moreover, I would much prefer another skin than the metallic. /Mats

Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Mon, Dec 24, 2012 08:44 AM UTC:

PawnX: new modest vatiant[Subject Thread] [Add Response]
M Winther wrote on Wed, Dec 5, 2012 04:33 PM UTC:
Matteo, it is the search tree which is the heavy operation. The problem is
here that the king search is involved in the search tree, which has
thousands of branches. You should consider changing the rules a bit to make
it easier to program, until you know how to do it. Anyway, these 'create'
and 'capture' commands do nothing if not followed by an 'add'. After
the last 'create' there is no 'add', so it won't happen. You probably
only need an 'add' in the last position, and that cascade seems
superfluous(?). You don't need to 'capture' the king-check piece. It is
superfluous. You could also use 'change-type' instead of 'create', to
avoid a capture sound. 
/Mats

M Winther wrote on Tue, Dec 4, 2012 08:23 AM UTC:
Matteo, sorry for the belated reply. Of course, you must jump out of the loop as soon as you find the king, so you should write:
(while (and (on-board? next) (not-flag? found))...

The parse error is that you write (verify found?). It should be (verify (flag? found)).
/Mats

M Winther wrote on Mon, Nov 26, 2012 03:06 PM UTC:
Matteo, with this solution you don't account for the case when the king is in check and the king can be protected by the capture of a pawn. I suppose you must enforce the pawn capture in this case, too. So "normal moves" might protect the king without capturing the pawn, although there is such a possibility.

So perhaps you should try the solution I suggested. Add yet another move-type, the highest of the three. To verify that the king is in check you could do like this, for instance (at least if it's white's move) :

a1
(while (on-board? r) ;correction: r
    (if (and (piece? King) friend?) (verify attacked?))
    r    Â ;r is the same as direction e except that h1 is connected with a2, etc.
)
/Mats

M Winther wrote on Tue, Nov 20, 2012 05:36 PM UTC:
Sorry, I didn't know that it worked that way. It is generally recommended
for newcomers to Zillions programming to begin with a simpler game. This is
a very, very, complex game. I suppose, the simplest way to solve this is to
introduce yet another move-type which has the highest priority of all. This
move-type is exactly the same as the normal moves (where pawn capture is
not enforced). The only difference is that you must verify that the king is
threatened before execution of this move-type is allowed. So you must loop
through the board squares until you find the friendly king, and verify that
it is threatened. Thus, only if the king is attacked, this priority move
will be executed, and the player can thus make a move that is the same as a
normal move. Should there be no move that can save the king, then Zillions
will signal mate, which is correct. However, for the king itself, it's not
necessary to make this loop, because you can check (verify attacked?) where
it is placed.
/M. Winther

M Winther wrote on Tue, Nov 20, 2012 06:52 AM UTC:
In that case, provided that you have win-condition checkmate set, you
don't need to check whether the king is checked, because Zillions does
that automatically. Zillions forces you to make a move that protects the
king, and you cannot make another move.

So it is easy to enforce the rule that an enemy pawn must be captured.
Simply add another "move-type" in every piece definition. This move type
is exactly the same as the normal move-type except that (1) it is set to
higher priority (2) you must verify before the move is executed that an
enemy pawn is captured: "(verify enemy?)(verify (piece? Pawn))". 

This will enforce the capture of an enemy pawn provided that the king is
not in check. It will still enforce the capture of a pawn if the king is
protected thereby. However, this technique will increase the value of the
pieces relative to the pawns. So you need perhaps to tweak the value of the
pawns (and other pieces, too) by increasing the number of "adds". You
could use my technique of "tweak-shift", which is simple. Zillions tries
to evaluate the pieces, but this is highly complicated, and it is necessary
to improve this evaluation by tweaking the value of pieces. This improves
the playing strength very much. My version of Chinese Chess beats the
Zillions standard version every time. It is much better only because I have
given the pieces a more appropriate value.
M. Winther

M Winther wrote on Thu, Nov 15, 2012 04:54 PM UTC:
If you want to know whether your king is threatened, you'll have to search
out where it is, and then check this square with the "attacked?" command.
But if you only need to know whether a certain enemy piece is attacking your
king, you could perhaps use the same principle as I use in
Coordinator Chess, for instance. I have added a "king gaze" move to the king's
definition, at a lower priority than standard moves, so the king never
performs them. Other pieces can then check if the king "sees" an enemy piece on the
diagonal or the orthogonal, or the knight jump.
M. Winther

historical chess paintings[Subject Thread] [Add Response]
M Winther wrote on Tue, Oct 9, 2012 06:02 AM UTC:
This is a remarkable slideshow of medieval chess images. I didn't know that
the motif of chess was so popular in medieval times.
medieval chess motives
/Mats

Quangtrungkì, the updated version/edition of Quangtrung Chess[Subject Thread] [Add Response]
M Winther wrote on Mon, Sep 24, 2012 12:03 PM UTC:
You should not put the game in a self-extracting archive (exe) because people
don't know what it is and won't download. Browsers warn against
downloading files such as these. Put it in a zip file instead.
/Mats

Spassky-Bronstein++[Subject Thread] [Add Response]
M Winther wrote on Wed, Sep 12, 2012 10:11 AM UTC:
I hadn't seen this one before. Spassky, and his predecessor Petrosian, are
two of the most creative players in the modern era. /Mats

First move advantage in Western Chess - why does it exist?[Subject Thread] [Add Response]
M Winther wrote on Mon, Aug 20, 2012 09:23 AM UTC:
No, you guys have to give up the idea that the perfect position is the
perfectly equal position. You sound like feminists. The FIDE position
is particularly good, better than any of the FRC positions, just because
it gives white a slight first move advantage.
In this way an energy gradient is created in which good defensive and
attacking play can take place. It is a challenge to try to utilize this little
tactical or strategical initiative and transform it into a winning position.
To black, it is an interesting challenge to defend the position, despite
white's advantage. If there were no first move advantage, then the theorists
would soon work out how to create equality for black. 90% of the
GM games would end in a draw, and people would loose interest in the
game. The first move advantage vouches for a popular game. The problem
is the obverse. It is becoming more and more difficult to procure
an advantage among GM:s, on account of theoretical developments. One
solution is to introduce higher complexity, like adding a new pawn
move (Valiant Chess), or changing the castle rules slightly (Castle Chess).

M. Winther

Chess Variant Android Apps[Subject Thread] [Add Response]
M Winther wrote on Thu, Jul 12, 2012 07:05 AM UTC:
Chess Genius is a very strong program for Android.

http://www.chessgenius.com/android/index.html

/Mats

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