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Comments by GlennOverby

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veSQuj - Chess with 21st century armies. A highly tactical variant with a 21st-century-war theme. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Fri, Jul 8, 2005 06:56 PM UTC:
Esperanto speakers still outnumber Klingon speakers by quite a lot.  With
Star Trek fandom no longer on the increase, I doubt that Klingon will grow
much more.  Esperanto may or may not grow in the future, but the dynamics
are different.

Just my $.02,

Glenn

💡📝Glenn Overby II wrote on Wed, Jun 1, 2005 12:48 PM UTC:
John, I suppose I could palm off the Halberdier reference as an
advertisement for my next design...which does use them.  But it's simply
a testimony to the malevolent powers of cut-and-paste.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, May 25, 2005 11:48 PM UTC:
Thanks for following up, Tony. I hope the e-mail issues get fixed soon.

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Sep 8, 2003 07:53 PM UTC:
Well, I could wait until 2004, but I probably shouldn't.  :)

We ran one of the largest Scouting events in the United States last
weekend...about 4,400 participants for the 2nd Illini Jamboree at Rantoul,
Illinois.  As an employee of the host council, I've been busy.  My
apologies.

The winners are known...please give me a week or two to sort out the
prizes you'll be able to pick from.

First: Duel Chess
Second: Voidrider Chess
Third: Diminuendo Chess 
Fourth: Opposition Chess
Fifth: Rook Mania

Congratulations to the winners and finalists, and thank you to all the
entrants and voters.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Aug 19, 2003 02:17 AM UTC:
The last game of Omega Chess has ended in an agreed draw.  Congratulations
to champion Mike Howe, 5.5 from 6, and runner-up John Lawson.

Players have 30 days to submit annotations they wish to see considered for
the annotation prize, and to nominate potential brilliancy prize winners.

I have commenced surveying the players about what list of games to include
in a future multivariant tournament.  They have some interesting ideas,
which will likely be placed on public view soon in compiled form.

Invent-and-Play: Opponents Wanted. Members-Only The list of designers (and their games!) who want to participate.[All Comments] [Add Comment or Rating]

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Two Variant Problem Contests. Problem construction contest open to December 15th; solving contest in 2004 uses entries![All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Aug 1, 2003 02:12 AM UTC:
Go ahead and send problems to me now.  The more time I have to edit the
entries, the less chance there will be of a backlog.  :)

Recognized1[Subject Thread] [Add Response]
Glenn Overby II wrote on Fri, Aug 1, 2003 12:16 AM UTC:
This will be hard.  Five of these six are excellent.  And the other one,
although not at all my cup of tea, has a clear following.

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, Jul 30, 2003 03:39 AM UTC:
As long as we're talking updated ZRFs here...Roberto, what's the latest version of the Maxima ZRF? The one I downloaded from here is buggy.

Chess Rules for Kids. An illustrated guide to the rules of chess for children.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, Jul 30, 2003 12:19 AM UTC:Excellent ★★★★★
I'm puzzled by the last comment. My screen shows an accurate board.

Panal: a hexagonal chess. A double-royal piece variant on a 61-hex board. (Cells: 61) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Tue, Jul 29, 2003 12:26 PM UTC:
Thanks for the comments about the Gunne.  The manner in which I try to keep
it in balance is twofold...

1) The Gunne is not very mobile, unless it uses the Pao-style capture
(instead of shooting) and leaps out into possible danger.

2) The grid in Panal doesn't run straight from player to player, as it
does in most hex-games.  Shot lines are affected.

Invent-and-Play: Opponents Wanted. Members-Only The list of designers (and their games!) who want to participate.[All Comments] [Add Comment or Rating]

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Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Jul 29, 2003 12:38 AM UTC:
I have more games, from more designers, to post tonight.

Glenn

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sun, Jul 27, 2003 04:41 AM UTC:
<p>The contest is over at last. The winners are: <ul> <li><b>1st: Outback Chess</b> <li>2nd: Heroes Hexagonal Chess <li>3rd: TamerSpiel <li>4th/5th tie: Cross-Eyed Chess <li>4th/5th tie: Ultra-Slanted Escalator Chess </ul> <p>This was a bear to judge, as the top three separated themselves relatively quickly from the other nine but it took weeks to decide between them. And we never could pick between 4 and 5, except to say that they surpassed the other seven finalists. <p>Thanks again to all the people who stepped in at crucial times to keep this from imploding. I'll make an announcement about prizes ASAP after consulting with the chief editors.

Los Alamos variant. Chess on a 6 by 6 board from the early days of computing. (6x6, Cells: 36) (Recognized!)[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Jul 22, 2003 12:21 AM UTC:
I second Eric's comment.  At the time Los Alamos chess was invented,
computing power was at a premium.  :)  A 16 2/3% reduction in piece types
to factor in, a 25% reduction in pieces on the board, a 40+% reduction in
number of places to move...taken together, that's a huge savings. 
Combine this with the likelihood that the early algorithms were nothing
more than brute force calculations...

Glenn's Decimal Chess. A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Sat, Jul 19, 2003 02:53 PM UTC:

There is a character spoken in Mandarin as chóu which means prepare or plan (also chip or counter). The most common character with that sound and tone is the one that means enemy or foe.

So chóuqí is workable. 'Planning game' is surely OK, and even the homonym meaning 'game of foes' is not beyond the pale. But all that other ugliness Ivan describes is just a matter of tones.

Thank you to Ivan for a very quick and on-point reply, and to Peter for the interesting suggestion.


Invent-and-Play: Opponents Wanted. Members-Only The list of designers (and their games!) who want to participate.[All Comments] [Add Comment or Rating]

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Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Thu, Jul 17, 2003 02:58 AM UTC:
<p>After several months of on-again, off-again staff discussions, we're finally going to do this. Inventors want to see their games played. If they're also willing to help others with the same dream, this is the place!</p> <ul> <li>Invent-and-Play is a five-player multivariant PBEM tournament. <li>Invent-and-Play is a variant design contest, judged by a panel of designers who play every entry. <li>Invent-and-Play...it's two contests for the price of one... </ul>

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Wed, Jul 16, 2003 03:38 AM UTC:
I expect to modify several features of the Luotuoqi process in Luotuoqi II,
although the basic concept is still people making suggestions and voting
on what gets in.  :)

If the Luotuoqi games wind up only being marginally playable, that's not
necessarily all bad.  Then they live up to their name, and the original
inspiring quotation.  But it's fascinating to see what ideas people have,
and what ideas people like.  And it lets some folks participate in a
'contest' who might not take part in a contest to design a whole
variant.  Here, if you have just one cool idea you want to throw in, you
can do it.

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, Jul 16, 2003 03:31 AM UTC:
The finals judges are playing a bunch of games, concentrating especially on
those each judge did not judge in round one.  I wouldn't be surprised to
see a final decision in a few weeks.

3D ShogiA Zillions-of-Games file
. Three dimensional version of Japanese Chess.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Jul 15, 2003 12:42 PM UTC:Excellent ★★★★★
As one of the several moderators indirectly addressed above, I simply note
that there is a difference between harsh commentary and abusive behavior. 
The former can give life to the forums...the latter is routinely purged
when it continues, lest it do the opposite.

The game, on the other hand, is a most interesting piece of work, even
though I find most 3D chesses to be of dubious playability.

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Jul 14, 2003 03:10 AM UTC:
Thanks for the heads-up, Doug.  As a result I'm editing the whole page to
transform it from a contest announcement to a not-quite-finished set of
rules.  Later tonight.  :)

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Jul 14, 2003 03:08 AM UTC:
I like Doug's thoughts. The proposed alternative of allowing any two Towers to promote an Eaglet to a one-stone Tower also has some merit.

📝Glenn Overby II wrote on Sat, Jul 12, 2003 11:22 PM UTC:
And the question of whether or not two Towers of different heights are
identical pieces for the purpose of causing promotion.  (I would say
No...among other things, to which level does the Eaglet then promote? 
Answering Yes creates a new question.)

📝Glenn Overby II wrote on Sat, Jul 12, 2003 11:16 PM UTC:
<p>Peter inquired: <blockquote>OK, Glenn, but how do we decide minor rules points like these? Do we take informal straw polls in the comment system? Or do you as the project editor decide? Or do we save them all up and have a big single 'finishing' vote?</blockquote> <p>If we can get a clear consensus in the comment system, I'll edit it into the finished product. Otherwise I'm in favor of the save-em-up-and-vote final poll. <p>Right now the questions are on the maximum height of a Tower and the legality of a Tower splitting and merging as one move. Any others I've forgotten? (The king-capture thing is off the table for now, I think.)

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