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Comments by Gerd Degens

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sat, Dec 2 11:34 AM UTC:

 

"Crossfire 90 Degrees"

 - on Game Courier / Invitation here

Promotion of the lancer on ranks 1 and 9.
Promotion of the double dart does not take place. 

 

files=9 ranks=9 promoZone=1 promoChoice=SNBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none lancer (vertical):P:fmFfWfnDfcnH:pawn:d1,e1,f1,,d9,e9,f9 morph=*********//////// double dart (horizontal):S:mFsWsnD:berolinapawn:b2,b3,b4,b5,b6,b7,b8,,h2,h3,h4,h5,h6,h7,h8 knight:N:N:knight:a3,a7,,i3,i7 bishop:B:B:bishop:a1,a9,,i1,i9 rook:R:R:rook:a2,a8,,i2,i8 queen:Q:Q:queen:a4,a6,,i4,i6 king:K:K:king:a5,,i5

Gerd Degens wrote on Fri, Dec 1 06:15 PM UTC:

@ H.G. or/and Fergus
The following HTML code does not seem to be translated correctly into GAME code for Game Courier. In the Play Test Aplet everything works fine, in GAME Courier the promotion zones of the files 'a' and 'i' are not recognized. There seems to be a problem somewhere. Can you please help!

<script type="text/javascript" src="/membergraphics/MSinteractive-diagrams/betza.js?nocache=true"></script>
<div class="idiagram">
files=9
ranks=9
promoZone=1
promoChoice=SNBRQ
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
symmetry=none
lancer (vertical):P:fmFfWfnDfcnH:pawn:d1,e1,f1,,d9,e9,f9
morph=*********////////
lancer (horizontal):S:rmFrWrnDrcnH:berolinapawn:b2,b3,b4,b5,b6,b7,b8,,h2,h3,h4,h5,h6,h7,h8
morph=*.......*/*.......*/*.......*/*.......*/*.......*/*.......*/*.......*/*.......*/*.......*
knight:N:N:knight:a3,a7,,i3,i7
bishop:B:B:bishop:a1,a9,,i1,i9
rook:R:R:rook:a2,a8,,i2,i8
queen:Q:Q:queen:a4,a6,,i4,i6
king:K:K:king:a5,,i5
</div>

Thanks again!


Gerd Degens wrote on Wed, Nov 29 04:20 PM UTC in reply to Gerd Degens from 02:55 PM:

@ H.G.
I would like to declare files (in my case 'a' and 'i') as a promotion zone for pawns. Is that possible?

@Fergus
Is it possible to prevent the board from flipping in Game Courier? With 'Crossfire 90 Degrees' the board rotation doesn't seem to be particularly necessary.

Thank you both.


SWAROS chess variant. Hidden Board: The SWAROS Chessboard consists of 576 squares, 24 rows by 24 columns, on which the chess pieces are placed. It is square. (24x24, Cells: 576) [All Comments] [Add Comment or Rating]

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@ Gerd Degens[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sun, Nov 26 09:54 AM UTC:

"Black Holes II"

 - on Game Courier / Invitation here

 

files=9 ranks=9 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png hole::::b5,d5,f5,h5 lancer:P:fmFfW2fcnH:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,,a8,b8,c8,d8,e8,f8,g8,h8,i8 double knight:N:N2:knight:b1,h1,,b9,h9 bishop:B:B:bishop:c1,g1,,c9,g9 rook:R:R:rook:a1,i1,,a9,i9 queen:Q:Q:queen:d1,f1,,d9,f9 king:K:KisO3:king:e1,,e9

Gerd Degens wrote on Thu, Nov 23 04:50 PM UTC:

"Black Holes"

 - on Game Courier / Invitation here

 

files=9 ranks=9 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png hole::::d4,f4,d6,f6 lancer:P:fmFfWfnDfcnH:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,,a8,b8,c8,d8,e8,f8,g8,h8,i8 double knight:N:N2:knight:b1,h1,,b9,h9 bishop:B:B:bishop:c1,g1,,c9,g9 rook:R:R:rook:a1,i1,,a9,i9 queen:Q:Q:queen:d1,f1,,d9,f9 king:K:KisO3:king:e1,,e9



Gerd Degens wrote on Tue, Nov 21 04:02 PM UTC in reply to H. G. Muller from 03:57 PM:

At first sight: I haven't understood it yet and will think about it. Thank you in the meantime.


Gerd Degens wrote on Tue, Nov 21 03:35 PM UTC in reply to Gerd Degens from Sun Nov 19 12:20 PM:

@H.G.. 
Can a figure be displayed in a third color (not white, not black) in the Play Test applet (without separate programming)? Thanks in advance.


Gerd Degens wrote on Sun, Nov 19 12:20 PM UTC:

"Crossfire"

 - on Game Courier / Invitation here

 

files=9 ranks=9 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none dart:P:fmFfnWfnD:pawn:b2,c2,d2,e2,f2,g2,h2,,b8,c8,d8,e8,f8,g8,h8 double dart (crossfire):S:mFsnWsnD:berolinapawn:a4,a5,a6,,i4,i5,i6 knight:N:N:knight:c1,g1,,c9,g9 bishop:B:B:bishop:a1,i1,,a9,i9 rook:R:R:rook:b1,h1,,b9,h9 queen:Q:Q:queen:d1,f1,,d9,f9 king:K:KisO3:king:e1,,e9

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sun, Nov 12 04:51 PM UTC in reply to Fergus Duniho from 04:30 PM:

One follow-up question:

Will there be an indicator for existing Interactive Diagrams (Game Courier, Zillion of Games etc.) - or are there other reasons against it?

I think it will be easy for an experienced programmer to add a feature to the index information that is queried when a new variant is created. Wouldn't that make sense?

I think the time is ripe for this.


Gerd Degens wrote on Sun, Nov 12 03:34 PM UTC in reply to H. G. Muller from 12:18 PM:

It seems unfair to discriminate against such variants by delaying their publication.

It makes no sense to 'deny' the existence of Interactive Diagrams just because there is a very vague assumption that the publication of others will be delayed.

It would just be another item that is asked for in the Index Informtion. And I don't think that has anything to do with discrimination and unfairness.


Zwangkrieg. Pieces affect other pieces' movement, including forced movement. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sun, Nov 12 03:30 PM UTC in reply to Bob Greenwade from 03:06 PM:

Look at this.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Sun, Nov 12 08:11 AM UTC in reply to Fergus Duniho from 01:56 AM:

However, we could communicate that programming a game, whether by Interactive Diagram, Game Courier, Zillions-of-Games, etc, can speed up the review process, because... .

That was exactly my intention. 

I would like to go a step further and suggest adding a marker to the submissions that have an interactive diagram. This could be done in the index information by including an additional selection field. It would be conceivable to mark the title of the submission with an '*' ('ID' would be nice, but..).

The counter-argument is easy to imagine, namely that submissions without a marker would be moved to the back. On the other hand, the existence of interactive diagrams is intended to speed up the review process. This would then also benefit the other suggestions.


Gerd Degens wrote on Sat, Nov 11 07:05 PM UTC in reply to Jean-Louis Cazaux from 04:40 PM:

This is the well-known problem of claim and reality not matching. Structuring a page according to 'Introduction', 'Setup', 'Pieces', 'Rules' etc. does not seem to solve the problem.

The problem of a small number of editors and a large number of authors is inherent in the system and can hardly be solved either. Whether a kind of 'purgatory' could be the solution here, dear Jean-Louis, is again a question of internal organization.

In my view, interactive diagrams and their moving diagrams could contribute to solving the problem. On such a basis, it should be much easier for editors to revise proposals.

I think it could be communicated that proposals based on interactive diagrams are preferred for review. And editors could use the time saved in this way more for proposals without such diagrams.

Could make the problem easier.


Gerd Degens wrote on Sat, Nov 11 08:11 AM UTC in reply to Fergus Duniho from 01:31 AM:

If limiting the number of variants to be submitted were really a measure to improve quality, then it would make more sense to reduce the number. But that would have a demotivating effect.

But I think Kevin's suggestion - if I understood him correctly - is a very good one, namely to set up a kind of test page where interactive diagrams can be stored under 'Notes' in order to save them for later. There you can test your variants and compare your ideas. In my opinion a good solution.


Gerd Degens wrote on Fri, Nov 10 09:59 PM UTC:

Where are we now? Will everything stay the same? Or are there partial improvements for authors?


Gerd Degens wrote on Fri, Nov 10 07:47 PM UTC in reply to Aurelian Florea from 07:39 PM:

The information does not help: no indication of quantity and time. It can't just be a matter of waiting. A little too much randomness.

Surely a pragmatic solution must be possible?
 


Gerd Degens wrote on Fri, Nov 10 07:37 PM UTC in reply to Gerd Degens from 07:17 PM:

I suggest that the number of proposals be increased to 10 or 15.


Gerd Degens wrote on Fri, Nov 10 07:17 PM UTC in reply to Fergus Duniho from 07:07 PM:

Your argument is - with respect - illogical. Whether authors submit more or less has no effect on the capacity of the editors. The editors work off what they can . If authors submit more, then they just have to wait longer. But at least they can continue working.


Gerd Degens wrote on Fri, Nov 10 06:54 PM UTC in reply to H. G. Muller from 06:39 PM:

Dear H.G. This is only true if the authors are very unevenly creative, because only then can you level out an issue. But who publishes a countless number of variants?

All in all, the matter is not evenly distributed; the editors are the tug on the scales.

O.K., if you say that these are the general conditions, then any discussion is superfluous. But you don't seriously want to take such a one-sided view.


Gerd Degens wrote on Fri, Nov 10 06:05 PM UTC in reply to Bob Greenwade from 05:57 PM:

Sorry Bob, I can't follow your argument.

When the editors decide to publish variants is beyond our control. That could be tomorrow or in three months' time.

They (the editors) can feel comfortable to take action. But why should I be prevented from continuing to be creative?


Gerd Degens wrote on Fri, Nov 10 04:53 PM UTC in reply to Fergus Duniho from Thu Nov 9 02:07 PM:

To the editors: I would like to present further variants. Unfortunately I can't, as only a limited number of suggestions are possible.

It would therefore be nice if a few of my suggestions could be published - or rejected.

On this occasion: Why is the number of unpublished suggestions limited?


Kings castle. Hidden Crack the castle - Lancer to the front. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Conquer. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Wed, Nov 8 01:53 PM UTC:

Conquer on Game Courier.
An invitation is here.

(A big thanks to H.G. and Fergus for the support).
 


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Tue, Nov 7 05:43 PM UTC in reply to H. G. Muller from 05:13 PM:
Is this the right link?
https://www.chessvariants.com/play/pbm/play.php?game%3DConquer%26settings%3Dconquer

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