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Comments by ChessShogi

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Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Apr 13, 2023 08:44 PM UTC:

Seireigi is ready.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Apr 11, 2023 02:04 AM UTC in reply to Fergus Duniho from 01:33 AM:

It is the "Edit Index Information" script in the Edit tab in the top menu.

Edit: I've decided to change the name of Shuka to Seireigi.


A. M. DeWitt wrote on Tue, Apr 11, 2023 12:18 AM UTC:

It seems that the script for editing a page's index information is a bit broken. For example, I am trying to check the fields 2d and Shogi-based for MSshuka and MPshuka because I forgot to do so when initially creating them, but every time I try to do so, it doesn't work. This is the case even if I delete them and restore them afterwards. Any help would be greatly appreciated.

Edit: I thought I'd create a page for Honno Shuka (Shuka + 1 Chu Shogi Queen, placed halfway b/w the Bishop and Rook at setup), which bridges the gap between Shuka and Shosu Shogi, before deciding that the game should be kept under Shuka's lore section. However, now that I am trying to delete MShonnoshuka, I am having the same problem that I encountered when I accidentally made MSshoka instead of MSshuka. Namely, MShonnoshuka is still in the database, but the database has been tricked into thinking MShonnoshuka has been deleted.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Apr 2, 2023 03:01 PM UTC:

Perhaps there could be a way to allow usage of the special characters in piece IDs in parameters like morph and captureMatrix? Maybe using {} curly brackets to enclose IDs using one of these special characters (e.g. {+P} for a Tokin (promoted Shogi Pawn))? In particular, the +[A-Z] ID is quite common in certain Shogi variants.


Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Mar 27, 2023 03:50 PM UTC:

The text is much better than before, but my point about the picture of the movement diagrams still stands.


A. M. DeWitt wrote on Mon, Mar 27, 2023 03:37 PM UTC:

Unfortunately, the quality of this page is severely lacking. Most of the page is just text, and that text isn't even separated into paragraphs to make reading easier. Furthermore, the few pictures that are present do not describe the game very well, and in particular, the picture describing the piece movements is so tiny that it is impossible to map the piece movements to the pieces in the setup photo. TBH, as it is now, I'm amazed that this paged even got approved in the first place.

That being said, having multi-capturing pieces in a variant with drops is quite an interesting idea that I have never seen before. I am thinking about doing something similar in the future.


Ludii PortalA website
. The home of Ludii, a general game system that can play the full range of traditional strategy games, including chess variants. () [All Comments] [Add Comment or Rating]
📝A. M. DeWitt wrote on Sat, Mar 18, 2023 05:20 PM UTC:

It makes sense that Ludii would not play very well. The AI is designed to play a much wider array of games, and it has to sacrifice some performance to do that.


📝A. M. DeWitt wrote on Sat, Mar 18, 2023 01:31 PM UTC:

Ludii Portal is ready


MPshuka[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Mar 18, 2023 03:35 AM UTC:

Shuka is ready


MSshuka[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Mar 16, 2023 11:56 PM UTC in reply to Fergus Duniho from 10:05 PM:

Thanks.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Mar 16, 2023 08:28 PM UTC:

I noticed a minor bug that makes the jump highlights for black pieces yellow instead of orange.


MSshuka[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Mar 16, 2023 08:06 PM UTC in reply to Fergus Duniho from 06:35 PM:

I'm trying to either delete MSshuka (with a u), or copy the text in this page over to MSshuka and then delete MSshoka. Apparently, MSshuka didn't fully delete when I tried to do it the first time. This is what the page says when I go to MSshuka:

<404 Error Stuff>

ItemID is MSshuka

A record of this page is still in the database, and it indicates that the page has been deleted.

In other words, the database still has the MSshuka record, but it has been tricked into thinking it has been deleted.


A. M. DeWitt wrote on Thu, Mar 16, 2023 06:09 PM UTC:

The item ID of this page is incorrect. It should be "MSshuka" instead of "MSshoka".


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Mar 10, 2023 06:11 PM UTC:

I also discovered that demotion of promoted pieces doesn't occur for captured pieces going into the hand when using Shogi-style promotions. Perhaps this can be parameterized to account for variants with different drop rules than Shogi.


A. M. DeWitt wrote on Thu, Mar 9, 2023 03:13 PM UTC:

Castling seems to have this weird bug where the diagram thinks it can make an unloading move with the castled Rook (or King (?)) if another move hasn't been made since.

files=8 ranks=8 holdingsType=1 stalemate=win graphicsDir=../membergraphics/MSyangsi/ whitePrefix=w blackPrefix=b lightShade=#FFCC9C darkShade=#CF8948 graphicsType=png?nocache=true squareSize=50 symmetry=mirror firstRank=1 borders=0 rimColor=#000000 coordColor=#FFFFFF newClick=1 pawn:::pawn:a2-h2 knight:N::knight:b1,g1 bishop:::bishop:c1,f1 rook:::rook:a1,h1 queen:::queen:d1 king:::king:e1

A. M. DeWitt wrote on Sat, Mar 4, 2023 02:33 AM UTC:

If you press the Move button repeatedly in any diagram using betzaNew.js, the AI will only move one side's pieces.


Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 28, 2023 04:02 PM UTC:

A most interesting game. It inspired me to come up with a game with a similar mechanic. It took a while, but I've finally managed to come up a worthy variant, called Shuka.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 28, 2023 03:47 PM UTC in reply to H. G. Muller from 10:27 AM:

I cannot reproduce any of this. If I enter the second game by hand up to 11. Ce4, switch on the AI and then play Cxe4, it replies with a double capture, and both victims disappear.

It doesn't seem to happen in Chrome, but it does occur in Microsoft Edge. Strange. But like I said, the bug seems to be a niche case, apparently more so than I was expecting.

Edit: It does happen in chrome, but under different circumstances. So strange...

I agree that the SAN needs reworking. As it is now, it also gets stuck on castling moves when the move has a tilde (~) in it.


A. M. DeWitt wrote on Mon, Feb 27, 2023 11:13 PM UTC:

This time I made it so you can toggle between the two movesets I am considering for the Shima (more test cases basically). The bug seems to only occur when the AI makes a zigzag pair of forward jump captures.

  • Original Shima (KaK): 1. Ca3 cd6 2. Cf3 Ce4 3. cd3 Cc5 4. Sb3 Cc6 5. hg3 Cg4 6. de3 h6 7. h3 Cc6 8. d4 Ce6 9. c3 b6 10. Sb4 a5 11. Sb5 Cc7 12. Gd2 Cxb5=S 13. Cxb5=S a6 14. Sc4 Gb7 15. Gg2 de6 16. b3 Sb6 17. Ch2 Kd8 18. Cg4 hg6 19. Cxc6 Gxc6 20. Sxa5 b5 21. Sa3 Rxa3=S 22. Rxa3=S f6 23. a4 Ge7 24. axc6 Sxc6 25. g4 d5 26. Ge3 e6 27. f3 Sb6 28. Sb4 Sc6 29. de4 Sc4 30. Gd3 gf5 31. Gxc4=S f5xg4xf1=G
  • Multi-capturing Shima (Kmca(b)1K): {2053676357} 1. Ca3 cd6 2. Cf3 Ce4 3. cd3 Cc5 4. Sb3 Cc6 5. hg3 Cg4 6. Cc2 Cf6 7. Cb4 Cxb4 8. Sxb4xb3 Gg8 9. Cg5 de6 10. bc3 ef6 11. Ce4 Cxe4 12. d3xe4xd7

The last move of each only captures one of the victims it intended to capture. It appears that this bug is a niche case.

Edit: The AI has also gone completely out of whack. It will only move the black pieces as of right now.

KaK

files=8 ranks=8 holdingsType=1 promoChoice=*R*G*CP stalemate=win graphicsDir=../membergraphics/MSyangsi/ whitePrefix=w blackPrefix=b lightShade=#FFCC9C darkShade=#CF8948 graphicsType=png?nocache=true squareSize=50 symmetry=mirror firstRank=1 borders=0 rimColor=#000000 coordColor=#FFFFFF newClick=1 pawn::mfFcaf(macaf)3F:pawn:a2-h2 cavalier::N0:knight:b1,g1 general::FsW:bishop:c1,f1 chariot:R:R:rook:a1,h1 shima::KaK:queen:d1 king:K:K:king:e1

Shoko Shogi. Smaller variant of Hook Shogi on a 13x13 board. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sun, Feb 19, 2023 03:29 AM UTC:

Shoko Shogi is ready


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 18, 2023 04:21 PM UTC:

Before I forget, I gave you that Mitsugumi Shogi link for the Variants playable against the diagram's AI page. It's in the top comment.


Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 17, 2023 02:17 AM UTC:

I updated the Tenjiku Shogi Interactive Diagram to use captureMatrix, and I noticed that the burn marker was only being used on the last piece that had burning abilities from captureMatrix. You can see it in action by clicking the link and promoting a Water Buffalo and clicking the newly gained Fire Demon, and then compare it to one of the original Fire Demons.

Edit: Also, the orthogonal jumper has the XBetza R(paf)8R. Did you mean R(paf)8cR?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 17, 2023 01:22 AM UTC:

Is there a way to tell if a piece is protected or not in the custom scripts when using the new move generation system? I just revived Hook Shogi, and I would like to include Maka Dai Dai Shogi's Emperor in the game, but I'm not sure how to do that using the custom script when using newClick=1.


Hook Shogi. 16x16 variant with the hook movers from the largest Shogi variants. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Feb 16, 2023 09:45 PM UTC:

Hook Shogi is ready


💡📝A. M. DeWitt wrote on Thu, Feb 16, 2023 02:48 AM UTC in reply to Fergus Duniho from Tue Feb 14 10:31 PM:

The 404 script has logged a bunch of 404 errors from this page for graphic images.

Thanks for letting me know, but reporting it isn't necessary. When the errors pops up, I immediately notice that the interactive diagram on the page is blank (the path used is the one for the interactive diagrams on my personal computer) and fix the error.


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