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Derek Nalls wrote on Fri, May 20, 2005 04:39 PM UTC:
Of course, the AI of the Zillions program would perform much better and
quicker without such elaborate workarounds.  It would be nice if the
architects of the Zillions program were planning the great task of
radically revising their program from the ground-up, restructured in
light of what they know now after over 1000 games have been written for it
versus pre-1998, with more holistic adaptivity esp. with respect to game-
ending conditions, turn-orders, simultaneous moves, etc.  [Mallett once
said that an ideally written program should not nearly as often require
the use of dummy pieces. (paraphrased)]

The loss of backward compatibility for all pre-existing *.zrf's, then
necessitating that ALL Zillions games be manually rewritten to run under
the most modern version, is probably totally unacceptable to Zillions
Development and some game inventors.  Besides, I suspect Mallett & Lefler
are no longer interested in pouring monumental amounts of effort into
this minimally-profitable project.  There has not even been a minor patch
published in over 2 years.  Ed van Zon, the English-language webmaster,
is the only person who still communicates.

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