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Greg Strong wrote on Wed, Aug 4, 2004 12:05 AM UTC:
<P>Ahhh ... Ultima! I was afraid someone was going to ask for that! :)</P> <p>Actually, there's no technical reason that Ultima can't be implemented, but it would take somewhat more time than a normal variant, because I have to teach it about: withdraw capture, pinching capture, coordination, etc. Still not tooo bad. There is another problem, though ...</p> <p>Unlike Zillions, when I add a game, I need to not only teach it the rules, but I also specify quite a bit of information about how pieces and board positions should be evaluated. This is the primary reason why ChessV plays more intelligently. Unfortunately, I'm but an average Chess player, and probably below average at variants. Thus, to make ChessV play <i>really</i> well, I will need strategical help from more experienced members of the community. In the case of Ultima, I don't even have a guess at the most basic things, like what the pieces should be worth. If anyone has any ideas on this, please post them on the <a href='http://www.chessvariants.com/other.dir/ultima.html'>Ultima page</a>.</p> <p>P.S. Thank you for the blanket permission; that makes life much easier!</p>

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