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Peter Aronson wrote on Sun, Jan 19, 2003 04:46 AM UTC:
Another problem (aside from the Graphics issue) with toggling on and off movement capabilities is if there is only one type of piece with toggles, Zillions will think them all to have the same piece value. So a Queen of the Night (RBNN) and a Barc will have the same value. This wouldn't lead to good play. <p> Another approach that occurs to me that might work is to divide each square into four subsquares. You then use 8 different types of piece: Wazir, Rook, Ferz, Bishop, Crab, Crab-Rider, Barc, Barc-Rider -- and logic like Jianying Ji described so that a group of up to four pieces occupying a big square move together. A second piece of the same type when added would combine to the rider version, a new type of piece would be added to an empty subsquare. It would still be a bit of work, and I'm not sure that Zillions would play it well. <hr> Another game that I realized (after the fact) that this game resembles is Fergus Duniho's <a href='http://duniho.com/fergus/games/mine.html#sentai'>Sentai Chess</a>.

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