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John Lewis wrote on Thu, May 8, 2008 04:45 PM UTC:

It's also easy to explain away these pawn rules and have a simple system in play. You can always complicate the game later. I think most young players are taught as I was, without en-passant and without castling rules. These were taught later, as they were unnecessary complications that weren't required for those early games.

By removing these rules streamlines the rules without really taking away anything important to the game.

Double Moves were added to the game to make it faster: This is addressed with less squares. Essentially you are moving two spaces from the start.

The En-Passant was added because of the Double Move rule creating an unfair way to bypassing an advanced pawn: This is addressed by removing this rule and the Double moves.

The promotion rules are directly in place for face to face games. There is no need for extra pieces or proxy pieces in this variant. How many times have you used a salt shaker for a Queen?

King Capture make the game very simple because it removes cumbersome rules about 'stale mate'. Kings are free to move into any square, including those that are threatened. This means even a King on King game can be completed with a win for one side as long as you remember to call repetition of board. I wish there was an easier way to deal with limited numbers of pieces, but I haven't found a way. Ideally I would like to get rid of the three move repetition. I'm open to other option.

If you study the historical reasons for these burdensome rules, you find that they were added over time to address specific issues. These issues are all addressed in this simplified version.


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