You are on the backup site for Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.

The Chess Variant Pages

Enter Your Reply

The Comment You're Replying To
Cesco Reale wrote on 2008-05-06 UTCGood ★★★★
Chess for Three – Problems and proposals In the internet site Chess Variant Pages it is possible to find some chess variants for 3 players, and the more classical variant on a single board is the Jerzy Luberda’s one : The idea of the chess board is brillant, but the rules of Jerzy Luberda have some problems.
(Let’s say that A is much stronger than B, that is much stronger than C)

Problem 1: nobody has interest to attack. 
A prepares a very good attack against B, for example A takes B’s queen
loosing a knight; it is not worth it, because comparing with C that did
nothing, A has a knight less.

Problem 2: Kingmaker effect. 
Let’s say that A did a very good attack against C, using many pieces and a
good strategy, and B is just trying to exploit the situation with one
piece; if A is about to checkmate C, very often can happen that C must
decide between be checkmated by A or by B. So, a player that has no more
chances to win will decide the winner. 
This problem is present in the standard game where the first that captures
a king wins (, or in the variant where who
captures a king takes over the eliminated player’s pieces, continuing with
stronger forces (second option in the paper rules of the game).

Problem 3: cooperation against the strongest. 

If A has an advantage comparing with the other two,  B and C will probably
cooperate, even if speaking is not allowed, until A will be not anymore the
strongest. Now B has the best situation, so A and C will cooperate against
B, and so on. So, the final victory is almost random, even if A plays very
well, most probably he will not succeed to win.

After several tests with various players, I can say that a good rulement
to avoid or reduce the above problems is the following.

Rule 1. 
You need to have 2 (or better 3) sets of pieces for each color. When a
player captures a piece (unless a king), he changes it with another
identical of his color and puts it by his side of the board. At his round,
he will choose if he wants to do a normal move  or if he wants to put
wherever on the board one of his captured pieces, like in Shogi (japanese
chess). If a promoted pawn is captured, it becomes again a pawn, like in
Shogi.  In this way the problem 1 is solved, because in the above example
A will loose a knight, but will gain a queen.  The problem 3 is still
present, but is reduced, because for the strongest player it is easier to
gain quickly forces. 
(To read an interesting way to try to solve the problem 3, see the rules
proposed by Jonathan Rutherford:

Rule 2. 
The goal of the game is to be the last player in game and who captures the
first king has no advantage. In this way the problem 2 is solved, because
even if the first checkmater is random, then he will have to fight with
the left player, and without having an advantage for having checkmated.
When a player looses his king, his pieces remain on the board without
moving anymore but they can still be captured by the other players. 
(This rule 2 is the first option proposed in the paper rulement of Jerzy
Luberda. It should become mandatory, instead of optional). 

Rule 3.
The kings must be captured (not checkmated) and you can always leave or
put your king in check.  This is a less important rule just to make the
things easier, otherwise it is not obvious when a move is allowed. (For
example A moves the king, then B moves a piece leaving A’s king menaced by
a piece of C. Whose is the illegal move ?)

Cesco Reale, 
[email protected]
Progetto Abstrakta, 
Go Club Neuchâtel, (Clubs)

Edit Form

Comment on the page Chess for Three

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.