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james spratt wrote on Sun, Oct 14, 2007 04:41 AM UTC:
Hi Jonathan, Hi Graeme: Jonathan, you're probably right about leaving the rules alone (until I've tried it the other way--Bishops colorbound, Knights orthogonal (wall) departure only, and Pawns no side-stepping toward home row) because it works pretty well as is, and it's been posted long enough that many people have probably already tried it and hopefully, liked it the way it is. Have you played it? For anyone who'd like to try it, fabricating a board out of posterboard requires but little geometry, and finding pieces just means buying two normal chess-sets and spray-painting one team of 16 an odd color, and you're ready to go.

Graeme, you're 'way ahead of me on trigonal moves for faerie pieces, so I'll take your word for it. I noticed your Delta 88 Bishop move rule differs from mine, then figured maybe the shape of your board (I wanted to fill in the sides to make a perfect 100, then noticed that there're 44 pieces, 2 players, silly me) has something to do with it.

How pieces move on a board with triangular cells can vary considerably, obviously, depending on the shape of the board, and anyone making up his own variant, I'd say, has the right to dictate how the pieces move for his game, even though it's sensible to stick to the moves generally accepted for that piece in other games.

Are we all in agreement that 'orthogonal' means leaving the cell at more or less right angles to a wall of the cell, and that 'diagonal' means leaving through a corner of the cell? I think they're useful terms to use because they're easily recognized and universal to all shapes of angular cells. (Am I asking that everyone grasps that hitting your thumb with a hammer hurts? Duh..:-))


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