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George Duke wrote on Mon, Jun 18, 2007 04:26 PM UTC:Good ★★★★
Rating: 8 out of possible 10. Background for 4-player Partnership Mitregi. Having at hand pages 1 & 2 through 'Pieces' only, no Rules page 3, we interpolate as needed. Rules being theme-driven, we make surmises about the missing material. It will be like those chess problems by Sam Loyd and T.R. Dawson that take back-figuring how a given position can have come about. Sure enough, like cities (Intro paragraph 2), 'claustrophobic' we can relate to, the starting array intermixes both teams, the very key element, themed, and a good one for their wavering urbanized millions. Universal applicability: not just for 'the four South Pennine metropolitan areas.' 10x8 the extras being ranks. The proverbial River. 4 Marshalls per side are a bit of a stranglehold. Steward is Centennial quadra-Pawn. NO KING(?!). Anyway, why cannot an anti-monarchist with extensive nomenclature just re-name 'King' and 'Queen'? How about 'Nick' and 'Neek', 'King' and 'Queen' backwards. [After all, Gilman says 'Prince' here is 'without the u*NIQ*ueness' and *NIQ* is Queen backwards] Princess would be agent provocateur, changing teams each time stepping across River: is it worth a capture to transform the piece from our White to Black? As a guess (remember no RULES section available), keeping any royal one, Q, Prince(2), Princess prevents checkmate. Later, here's soft copy of Rules. Pawn promotes at River to Steward. Okay, there's some jimmying, but we were close, not delving now into whether or when 'Coronation' (Prince changing to standard King) is advantageous. In a recent CV precis, we ignored NOTES. Here we ignore NOTES and RULES, not having them, yet their sweep and essence are indeed prefigured under 'Introduction' and 'Pieces' alone. Thus showing that a strong theme dictates its own rules as it were ontogeny recapitulating phylogeny. 'Essence' reminds that Quintessence(Knappen) may be better than overused Rose. Another connection to think about: how this Princess has rough similarity to Lavieri's Promoter. Also, team four-player works the same as two-player really when no incomplete information like Bridge. It may as well be two-, three-, six- or eight-player conceptually, the extras being functional kibitzers.

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