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The 2-star, 3-star, and 4-star generals have no gun capture but allow each player to approach the other's gun-capture pieces, by leaping into squares where there is no 'hostile gunfire.' These can be especially important when approaching the opponent's helicopter pieces, for the helicopters with their range-4 gun capture dominate the orthogonal and diagonal avenues of approach.
Soldier (P)

Steps 1 in any direction. range-1 gun capture. Promotes to 4-star general (Q) if it reaches opponent's 1st rank. No other piece in Operational Chess 2 promotes.
Airborne (Paratrooper) (C)

As a cannon - pao - from chinese chess, with diagonal - vao - capability built in. no gun capture.
Tank (R)

Leaps 1-4 orthogonally. range-3 gun capture (gun capture is orthogonal and diagonal).
Helicopter (H)

Leaps any combination of 4. range-4 gun capture as tank.
Cavalry (B)

Leaps 1-4 diagonally. range-3 gun capture as tank.
Missile (M)

Can move-capture to any square on the board of its same color; any square except for the opponent's back line. no gun capture.
Bomber (O)

Same as Missile, but on the opposite color. no gun capture.
2-Star General (N)

Leaps 2 squares diagonally or orthogonally. no gun capture.
3-Star General (G)

Leaps 3 squares diagonally or orthogonally. no gun capture.
4-Star General (Q)

Leaps 4 squares diagonally or orthogonally. no gun capture.
Fighter (X)

Moves to any square of the same color that is within range 3. no gun capture.
Outpost (U)

Capture all of your opponent's outposts and strongholds to win. the outpost has a range-1 gun capture.
Stronghold (S)

Capture all of your oponent's strongholds and outposts to win. the stronghold has a range-3 gun capture.
The back-lines: Each side's 1st rank is known as a 'backline.' The 1st rank is immune to the opponent's bomber and missile pieces. Some people refer to the back line as the 'bunker' or 'safe zone.' Note that this is a key feature to the game. The missile and bomber are by far the most powerful pieces in the game, so losing one or the other early on could be a big disadvantage. The lastline/'bunnker' feature allows both sides to protect these and the other less powerful pieces. If you have a bomber or missile available late in the game, and your opponent does not, it could turn the tide.
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Created on: February 03, 2006. Last modified on: February 03, 2006.
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Last modified: Monday, December 22, 2008