Non-Random CardChess for Three
Keys "s"=save "l"=load "b"=back once
Jeff Widderrich, proprietary game. Prior to each turn, turn over a card if it
is available. If it is your unit, it is activated. Otherwise, everybody
remembers
where it is.
cardchess.com
Ed's Chess Variants
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander
WWW Page Added: April 1, 2003
/home1/chessvar/public_html/play/erf/NonRCrd3.html
Credits
Author:
Ed Friedlander. Inventor:
Jeff Widderrich.
See also
CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: David Howe. Inventor: Jeff Widderrich.
CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
CardChess for Two. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was. (10x10, Cells: 100)
Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
Non-Random CardChess for Two. Cardchess with predetermined locations for card pieces. (10x10, Cells: 100) Author: Ed Friedlander. Inventor: Jeff Widderrich.
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