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Games by Groupings

A Reference item called: Tiger's-Eye Games by Groupings: The idea of logically or thematically Grouping games is to make something more than the sum of the individual games. Below is the outline of how Tiger’s-Eye Games are Grouped. The Sets and their Games: When players (individually or as teams) play the following Sets (except Tie-break & Springboard which are not played as Sets and also Tiger's-eye Opera) of Games as a Grouped format, then as well as the usual Tiger’s-eye Game Points, Nominal Points or Chords scored for the individual Stand-alone Games there are additional Tiger’s-eye Game Points scored for an Overall Win (determined by total Points scored for and against) as follows: • The Tiger Trilogy – Four Game Points (but can vary – see later) • The Dragon Trilogy – Four Game Points (but can be 3 or 1 – see later) • The Middle Trilogy – Three Game Points (but can be 4 or 2 – see later) • A Sundry Trio – Three Game Points (but can be 4 or 2 – see later) • A Chess Quadrilogy – Two Game Points • Tie-break – a Grouping of Games played as Tie-break Games for Sets • Springboard – a Grouping of Puzzles, Training Games & Study items • The Jewel Series - a Linked-series – Five Chords (see Jewel) • Tiger's-eye Opera - a Drama - Awards of Merit Note: Tiger’s-Eye Mansion, usually called Tiger-Castle (and situated in the United Realm), has six storeys/levels and are (in ascending order) The Basement, Ground floor, Mid floor (for game play etc.), Upper floor, the Attic and Rooftop installations. The main locations are for playing the games on standard sized boards. The Tiger Trilogy (in playing order): Part 1. TigerSquares Part 2. Citadel Part 3. TigerChess Notes: Time span of this Trilogy is several Millennia. Main location is: Tiger’s-Eye Mansion – Mid floor –Tiger Room. Shortly after the conclusion of The Tiger Trilogy the Siberian and Bengal regions of The Great Forest are renamed The Emerald Forest. Tie-break game is Aftershock. The Dragon Trilogy (in playing order): Chapter 1. Leopard Princess Chapter 2. Dragon Chapter 3. Stones of Fortune Notes: Time span of this Trilogy is several Decades. Main location is: Tiger’s-Eye Mansion – Mid floor –Dragon Room. Tie-break game is Northern Light (from The Jewel Series). The Middle Trilogy (in playing order): 1. Siege 2. Blade 3. Wing Notes: Time span of this Trilogy is many Centuries. Main location is: Tiger’s-Eye Mansion – Mid floor – Middle room. Tie-break game is Fortress of the Witch. A Sundry Trio (in playing order, but can be played in random order): • Stake-out • Revolver • TigerChequers Notes: Time span of this Trio is uncertain but exceeds a Millennium. Main location is: Tiger’s-Eye Mansion–Mid floor–the Sundry Games Room. Tie-break game is NavalQi. A Chess Quadrilogy (in playing order, but can be played in random order): • Touchstone • Touchpaper • LancerChess • RiverQi Notes: Time span of this Quadrilogy is several Centuries. Main location is: Tiger’s-Eye Mansion–Mid floor–the Chess Quadrilogy Room. Touchstone and Touchpaper are also in Springboard. Tie-break game(s) is a random choice of ChessTitles or QiPlacements. Tie-break (no fixed playing order): • Aftershock – a Training and Tie-break game(s) • from Jewel (Facet 3): Northern Light – a Tie-break game(s) • NavalQi – a Tie-break game • Fortress of the Witch – a Tie-break game • from Jewel: Race – a Tie-break game • ChessTitles – a Training and Tie-break game • QiPlacements - a Training and Tie-break game Notes: Main Location is: Tiger’s-Eye Mansion – Mid floor – the Checking Room. Aftershock is also in Springboard. Northern Light is also in Springboard and The Jewel Series. Race is also in Springboard. ChessTitles and QiPlacements are also in Springboard. Springboard (no fixed playing order): • The King’s Lancer’s tour (2D)– a Beginner’s puzzle & (3D)– a Mini puzzle • from Jewel (Facet 1): Duel in the Castle– a Beginner’s game • from Jewel (Facet 2): Ambush in the Forest– a Mini game • from Jewel (Facet 3): Northern Light – a Treasure Hunt & Tie-break game • from Jewel: Race – a Training and Tie-break game • ChessTitles – a Training and Tie-break game • QiPlacements - a Training and Tie-break game • Touchstone – a basic Western Chess variant • Touchpaper – a basic Chinese Chess variant • Aftershock – a Training and Tie-break game(s) • Clash – a Training game • Encounter– a Training game • TigerGo (incl. Pyramid chess & Stake-out) – a Study Notes: Main Location is: Tiger’s-Eye Mansion – Mid floor – the Training Room, which also contains a relevant library of books, special piece sets & equipment etc. ChessTitles and QiPlacements are also in Tie-break. Aftershock is also in Tie-break. Northern Light is also in Tie-break and The Jewel Series. Duel in the Castle and Ambush in the Forest are also in The Jewel Series. Race is also in Tie-break. Touchstone and Touchpaper are also in A Chess Quadrilogy. Pyramid chess includes the Spin-off tests called the Stepping-knight's display that has two parts called the Mid-level Tour (for Novices) and the Pyramid Leap (for Learners). The Jewel Series (in playing order): Jewel has differences to other sets in several regards such as alternative bonuses etc. and these differences are set out in the section within Jewel dealing with the games as a Linked-series. • Key (Facet) 1 – Duel in the Castle – The Forest Awakes • Key (Facet) 2 – Ambush in the Forest – A Tax too far • Key (Facet) 3 – Northern Light 1st Hunt – A Jewel unearthed • “ – Northern Light 2nd Hunt - “ • “ – Northern Light 3rd Hunt - “ • Key (Facet) 4 – Crystal of Doom – Tales from the Crypt • Key (Facet) 5 – Star-Lords – The Treasure of the World Notes: Time span of this Series is several Millennia. Main Location is: Tiger’s-Eye Mansion – Mid floor – The Jewel Box. Northern Light is also in Tie-break and Springboard. Ambush in the Forest is also in Springboard. Duel in the Castle is also in Springboard. Tie-break Game is Race which is also in Springboard & Tie-break. Tiger’s-eye Opera (in order of appearance): Act 1 Northern Light – Boxing Day hunts (1, 2, 3) Act 2 TigerQi Act 3 1st Interlude – a Theatrical production called: “The Great Council” Act 4 TigerChess – TigerGo variation Act 5 Dragon – the Royal Opera Game – Standard situation Act 6 Crystal of Doom – the Emerald variation Act 7 2nd Interlude – Exhibition game of : Citadel – Enhanced variation Act 8 The Treasure of the World – Crown variation Act 9 Awards of Merit Notes: Time span of this Drama is less than one hundred years. Setting is the World of New-Earth. The above games all feature in other Groupings. Tie-break game for The Treasure of the World is Race. Tie-break game for mini Jewel Series is Race. A chronology for the above games is shown below: For a closer perspective on the Finishing Times of Tiger’s-eye Games: A Rough Map of New-Earth at Finishing Times: Tiger’s-eye Sets: At the end of a Set, if total Game Points scored are level for both sides then Nominal Points, if any, are taken into account in order to determine the winner of the Set - If total scores are still level then the appropriate Tie-break game(s) is played to determine the winner of the Set. The following are relevant to scores: • Tiger’s-eye Game Points have an official and exchangeable value with currency. • Tiger’s-eye Nominal Points only have a discretionary (and relatively small) value with currency. • Tiger’s-eye Chords are only exchangeable with Tiger’s-eye Game Points (see Jewel). • Any marks e.g. Naval-marks are token only and have no official or discretionary value. Additional Game Points for The Tiger Trilogy when Aftershock is played as the Tie-break game can be one, two, three, or four as usual, and this is described in the page dealing with the game of Aftershock. Additional Game Points for The Dragon Trilogy when Northern Light is played as the Tie-break game can be one, three or four as usual, and this is described in the page of Jewel dealing with the game of Northern Light. Additional Game Points for The Middle Trilogy when Fortress of the Witch is played as the Tie-break game can be four or two, or three as usual, and this is described in the page dealing with the game of Fortress of the Witch. Additional Game Points for A Sundry Trio when NavalQi is played as the Tie-break game can be four or two but not the usual three and this is described in the page of Chess from Draughts etc. dealing with the game of NavalQi. When ChessTitles or QiPlacements (see Springboard) are played as the Tie-break games for A Chess Quadrilogy there are allowed no more than three games for a win to occur. The players play the same-side to move first or second for each of the randomly chosen games and after (if) three draws the player who has moved second in the three games is awarded an extra half Nominal Point and the overall win. Who plays which side and which game(s) is/are played is decided by the roll of a standard dice or coin. The additional Game Points are still two however. A Set’s additional Game Points are more properly called the Overall Win Reward but can be called the Win Bonus or Overall Win Bonus. Nominal Points can be used in other appropriate circumstances as a Tie-breaker. A Set is played in the order as stated but where a Set can be played in random order then either side can insist on this taking place. The method to decide which game order can be by draw of card or roll of standard dice or coin. Some games have an alternative name(s) but those shown under the Sets are the preferred names when games are played as part of the Set or Group, whilst the Chronology shows generally favoured names. The Set cumulative score (including Nominal Points) before and after a game has been played should be shown along with the score for the particular game played. Players of Sets may be Individuals or Teams usually of 3 to 6 individuals (Jewel is up to 3) but limits could vary. Teams do not usually consist of Players playing in consultation for games but are a pool of Players from which are drawn the Players required to play games. Individuals will need to name persons for Blade partners or assistants such as Seers in Dragon etc. A Set would of course be fully headed-up with its Name and other details. When games (including Tie-break games) are played as part of one of the Sets they are described as having “Enhanced Status” and are designated (in addition to any usual designations) at the commencement of play as follows: • “Enhanced Game Status: Inactive”: This is where whatever the result of the game there will be no difference to who wins the additional Game Points as they have already been secured. As an example, if playing The Tiger Trilogy, one side wins TigerSquares by 4-0 and then wins Citadel by 3-0 then that side is seven Game Points ahead and will have secured the four additional Game Points since the most that can be won in the last game of the Set - TigerChess - is six Game Points and so the Enhanced Status of this particular game of TigerChess would be designated as Inactive. • “Enhanced Game Status: Influential”: This is where whatever the result of the game the additional Game Points will not be secured by either side but the result may have a bearing on who eventually does win the additional Game Points. An example of this is the game of Leopard Princess which is the first game in The Dragon Trilogy and the best score either side can achieve is 2-0 which may be significant at the end of the three games which are played but is not enough to ensure an overall win and secure the additional Game Points at the time of being achieved. • “Enhanced Game Status: Critical”: This is where it is possible for one side only, depending on the result, to secure the additional Game Points. As an example, if playing the Tiger Trilogy one side wins TigerSquares 4-0 then this side can secure the additional Game Points by winning Citadel 3-0 and the lead of seven Game Points wins overall, but the other side cannot secure the additional Game Points whatever the result though can still achieve this in the next game (TigerChess) depending on the result. In this situation the Enhanced Status of Citadel would be designated as Critical. • “Enhanced Game Status: Pivotal”: This is where it is possible for either side to secure the additional Game Points, but where it is also possible that neither side secures the additional Game Points, depending on the result. An example would be if playing the Dragon Trilogy where a game of leopard Princess resulted in a score 1-1. In this situation the following game of Dragon would then have its Enhanced Status designated as Pivotal since if either side won by 5-0 then this would secure the additional Game Points as the maximum score for the following Stones of Fortune is 4-0. If however the result for Dragon was 1-1 or 3-0 then neither side would have enough Game Points to have ensured an overall win and so to have secured the additional Game Points. • “Enhanced Game Status: Decisive”: This is where, whatever the result, one side achieves the overall win and so secures the additional Game Points. As an example, if playing the Tiger Trilogy one side wins TigerSquares 4-0 and the other side wins the following game of Citadel 3-0, then in the following game of TigerChess one of the sides will achieve the Overall Win and secure the four additional Game Points whatever the result – the possible scores for TigerChess (the last game in the Set) cannot in this situation bring about a tied overall score and so the enhanced Status of this particular game of TigerChess would be designated as Decisive. Tiger’s-eye Matches: A Match (which must be Named and approved) is where the Sets of the above Games (but not The Jewel Series) are played together to form a Match where there are still more Game Points awarded. Tie-break and Springboard are not part of a Match other than the Tie-break games. There are only two Contestants (Individuals or Teams) in a Match (or series of Matches). The following apply: • The winner of the Match is called the Tiger’s-eye Match Winner. • The loser of the Match is called the Tiger’s-eye Match Runner-up. • The Players are called Tiger’s-eye Match Contestants. • Contestants may be Individuals or Teams. Individuals will need to name persons for Blade partners and assistants such as Seers in Dragon etc. • The first Contestant to win three Sets is the Match Winner. The Match can therefore be described as a best of Five Sets Match. Once a Contestant has won three Sets no more are played. • The winner of a Set is decided as described above in the previous section. • The scores awarded for individual games and the Overall Win Reward for Sets are over-ridden and replaced by Match scores as described below. • The first Set played must be A Chess Quadrilogy. • The second Set played must be a choice between A Sundry Trio and The Middle Trilogy. The choice is made by the Player who lost the first Set i.e. A Chess Quadrilogy. • The third Set played must be the Set not played of A Sundry Trio or The Middle Trilogy. • The fourth Set played (if there is one) must be a choice of The Dragon Trilogy or The Tiger Trilogy. The choice is made by the Player who is losing by two Sets to one. • The fifth Set played (if there is one) must be the remaining Trilogy i.e. either The Dragon Trilogy or The Tiger Trilogy. • The Match Winner is awarded fifty Game Points. The Match Runner-up is awarded twenty Game Points unless the Game Points for any Sets he has won (not Sets lost) are greater and then he is awarded these. If either of the Contestants plays a Green Gem (see Citadel) then this Contestant is awarded an extra ten Game Points as a Rarity Bonus – this award is not given when playing Citadel as a Stand-alone game or in a Set only. As stated above these Game Points over-ride and replace whatever Points have already been awarded for the individual Games or Sets. • As can be seen Sets have an Enhanced Status in Matches similar to Games in a Set and can be designated as such. The possibilities are Influential, Critical or Decisive – e.g. “Enhanced Set Status: Critical”. A Match would of course be fully headed-up with its Name and other details. Tiger’s-eye Tournaments: A Tournament (which must be Named and approved) is where a number of Entrants (Individuals or Teams) play a number of Matches in a series of Rounds whereby the loser of a Match is “knocked out” of the Tournament until there is only one player left who wins the Tournament. There are some very large Game Points Bonuses awarded. The following apply. • The winner of the Tournament is called the Tiger’s-eye Tournament Winner (or Champion). • The losing finalist of the Tournament is called the Tiger’s-eye Tournament Runner-up. • The Players are called Tiger’s-eye Tournament Entrants. • Tournaments may be for Individual Entrants or for Team Entrants. Individuals will need to name persons for Blade partners and assistants such as Seers in Dragon etc. • There are usually 128 Entrants forming seven rounds which are called: The first round The second round The third round The round of sixteen The Last Eight The Semi-finals The Final • Matches for each round are played as described above in the previous section. • Players receive Game Points for winning or losing a Match as already stated. • The Rarity Bonus for a Green Gem is the same. • There are Bonus Game Points for the latter stages depending on the Classification of the Tournament and these Classifications are: 1. Platinum 2. Gold 3. Silver 4. Bronze A Tournament would of course be fully headed-up with its Name,Classification and other details. For a Platinum Tournament the Tournament Winner (usually called the Tournament Champion when Platinum) receives a bonus of 200% of his total Tournament winnings after winning the Final. This total winnings figure would usually be 7 x 50 which equals 350 Game Points and the Winner’s bonus would then be 700 Game Points making a grand total of 1050 Game Points. The Runner-up in a Platinum Tournament receives a bonus of 100% of his total winnings after losing the Final. This total winnings figure would usually be 6 x 50 + 20 which equals 320 Game Points and the Runner-up’s bonus would then be 320 Game Points making a grand total of 640 Game Points. The losing Semi-finalists each receive a bonus of 50% of their total winnings after losing their Semi-finals. This total winnings figure would usually be 5 x 50 + 20 which equals 270 Game Points and the losing Semi-finalists bonus would then be 135 Game Points making a grand total of 405 Game Points. The losers of the Last Eight Matches each receive a bonus of 25% of their total winnings after losing their matches. This total winnings figure would usually be 4 x 50 + 20 which equals 220 Game Points and their losing Last Eight bonus would then be 55 Game Points making a grand total of 275 Game Points. For the other Classifications of Tournaments the principle is the same except that the percentages halve at each level for each drop in Classification and the bonuses are awarded a round less. Silver for example would see the Tournament Winner receive a bonus of 50% of his usual total winnings and so his usual grand total would be his winnings of 350 Game Points plus his bonus of 175 Game Points which totals 525 game Points. The only other bonus would be for the Runner-up who would receive his total winnings of 320 Game Points plus a bonus of 25% of this giving a grand total of 400 Game Points. • Matches in Tournaments can, like Sets and Games, have an Enhanced Status and this depends on the Classification of the Tournament and at what stage the Entrant is playing. If, for example, a player was playing in the Semi-final of a Gold Classified Tournament then a win would guarantee him at least the Runner-up’s bonus which is 50% of total winnings and this is the equivalent percentage of a Silver Tournament winner and there is a possible 100% of total winnings for winning a Gold Tournament. The Enhanced Status of this Match would then be stated as – “Enhanced Match Status: Silver 50/100”. This Match would also have an Enhanced Status for the Set and Game situation and an example of a possible full Status designation is: Enhanced Match Status: Silver 50/100 Enhanced Set Status: Critical Enhanced Game Status: Influential It would of course be stated that this was a Semi-final Match of a Gold Classified Tournament. At earlier stages of the Tournament the Enhanced Match Status could be described as Inactive. Tiger’s-eye Leagues: A League is formed (which must be Named and approved) where a number of Participants (Individuals or Teams) play two Matches against each other and at the completion of these Matches a final League Table is formed and some large Game Points Bonuses are awarded depending on the position a Participant finishes (is placed) in the Table. The following apply: • First placed in the League (after all Matches have been played) is called the Tiger’s-eye League Winner (usually called Champion if a Platinum League). • Second placed in the League is called the Tiger’s-eye League Runner-up. • The Players are called Tiger’s-eye League Participants. • Leagues may be for Individuals or for Teams. Individuals will need to name persons for Blade partners and assistants such as Seers in Dragon etc. • There are usually 21 Participants in a League. Their placing (when all Matches have been played are called): League Winner League runner-up Third placed Fourth placed Fifth placed Etc. • Matches are played as described previously. • Players receive Game Points for winning or losing a Match as stated previously. • The Rarity Bonus for a Green Gem is the same. • There are Bonus Game Points for the final placing of the Participants depending on the Classification of the Tournament and these Classifications are: • Platinum • Gold • Silver • Bronze A League would of course state its Classification. For a Platinum Classified League the list of Bonus Game Points awarded is as follows: 1. Winner- 3000 2. Runner-up – 2000 3. Third placed - 1600 4. Fourth - 1200 5. Fifth - 820 6. Sixth - 680 7. Seventh - 640 8. Eighth - 600 9. Ninth – 560 10. Tenth – 520 11. Eleventh – 480 12. Twelfth – 440 13. Thirteenth – 400 14. Fourteenth – 360 15. Fifthteenth – 320 16. Sixteenth – 280 17. Seventeenth – 240 18. Eighteenth – 200 19. Nineteenth – 160 20. Twentieth – 120 21. Twenty First – 80 The above total of 14700 Game Points represents 50 percent of the standard League Match total. For a Gold Classified League each of these amounts are halved and for Silver and Bronze Classified Leagues they are further halved for each and thus Ninth in a Bronze Classified League would be awarded a Bonus of 70 Game Points. A League would of course be fully headed-up with its Name, Classification and other details. • Matches in Leagues can also have an Enhanced Status and this depends on the Classification of the League and the situation of the placing of the Participants and also how many Matches have been played and possibly other factors. The description of the Enhancement may be variable depending on all the factors. For example, a Match’s result may decide the final placing between the two Participants of who places third and who places fourth in a Gold Classified League and an example of a possible Enhanced Match Status designation is: Enhanced Match Status: Gold - Decider Third/Fourth The League details would of course be stated. At earlier stages of the League the Enhanced Match Status could be described as Inactive. Tiger’-eye Events, Once-only and On-going, Events, which can be Tournaments, Leagues and possibly Matches or Sets or individual Games, are Categorised as Once-only Events or as one of an On-going series of Events or one of a repeating or circular Event. There are many varied implementations and applications and formats for these Events which must all be Named and approved. Any of these Events should of course include in their heading-up full details of whether they are Once-only or On-going. All Events should also, once underway, display full details of scores including cumulative Game Points brought forward and carried forward. Whether there is an Enhanced Event Status to any particular Event would depend on the circumstances that the particular Event takes place in. An example of where there could be would be for a Tournament that carried rare and special prestige and perhaps had unique extra awards – an Enhancement designation for an Event of this nature may be somewhat individualistic. An example might be: All Tiger’s-Eye Games particularly, but not only, when played as Sets can be played with real people and creatures taking the role of the game pieces etc., and the boards are then of a great and sometimes life-like size with settings, constructions and objects etc. being realistic and of appropriately proportionate, also sometimes life-like, size. Where real people/creatures (persons) take the role of the pieces and/or other characters etc. in Games then the selection of which persons play what roles can be made (in whole or in part) by means of scoring (see below) or judgement of Theatrical Productions (which can be of a role-playing nature) of the background stories/overviews and possibly also settings and effects of the relevant Games. Theatrical Productions of Tiger’s-eye background stories/overviews etc. can also be made or take place purely for the purpose of background interest or entertainment pertaining to the connected Games. Scoring (see below) or judgement is also possible for these types of productions. No Tiger’s-eye Game or Nominal Points are awarded for Theatrical Productions, but “Theatrical-marks” can be scored (awarded) both collectively and individually to those involved in Productions. Theatrical Productions can be shown or they can take place before, during, after or in combinations in relation thereof to the playing of the connected Games. The Author and Inventor of Tiger’s-Eye Games - G. Nicholls – can of course overrule any decisions etc. arising from the above and he must authorise any major productions. Note: Productions can include Stage Productions, Film/Video Productions or other types of Productions.  © Copyright G. Nicholls 2012/13/14/15/16

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By Glenn Nicholls.
Web page created: 2012-05-18. Web page last updated: 2012-05-18