The major challenges to any attempt to diagram a PASGL 312 position are: multiple occupancy squares; recording stinkiness; knowing which pieces still have their lunch; keeping track of the train; and reporting the score.
White critters
B - Bear
H - Hunter
D - Deer
F - Fox
W - Woodchuck
S - Skunk
T - Turkey
M - Chipmunk
P - ShrewBlack critters
b - Bear
h - Hunter
d - Deer
f - Fox
w - Woodchuck
s - Skunk
t - Turkey
m - Chipmunk
p - ShrewOther piece symbols
X - Train
Multiple occupancy squares - occupants are listed on the three lines of the diagram square. There is room for nine in each square of the diagram.Train and passengers - the train is denoted by a pair of X's on the middle line of a track square. Pieces riding the Train are listed on the first and third lines. There is room for six, but more may be jammed in by omitting spaces, since no critters on the Train will be either lunchless or stinky. When a Train leaves a terminal all of the critters riding are left off, and all of the boarding critters join the Train as it leaves the terminal.
Lunchless - critters that have lost their lunch have their symbols preceded by a minus sign "-".
Stinky - critters that are stinky have their symbols preceded by an asterisk "*".
Example -
+------+ | -W F | | | | *d t | +------+This square contains:White lunchless Woodchuck
White Fox
Black stinky Deer
Black Turkey
Bear displacement: include the destination squares of any displaced critters. Show squished Shrews and critters forced under the wheels of the Train as captures with a "_".
1. Be4e5_P,fe4_,Wd4,Td4,wd4_
Hunter shooting: use the capture symbol ":" and the target square.
1. He4e5 for a move, or 2. He4:De7 for a shot
Deer stealing lunch: use the lunch-stealing symbol "-" and specify the piece.
1. Df1d5-F for stealing lunch 2. Df1d5:S-F if a Shrew were also squashed
Fox devouring: use the capture symbol ":" and specify the piece. For stealing lunch, use the lunch-stealing symbol "-" and specify the piece.
1. Fc1b4:-W for devouring a lunchless Woodchuck 2. Fc1b4-W for stealing the Woodchuck's lunch
Woodchuck chucking wood: use the chucking wood symbol "^" and specified the struck square and critter.
1. Wg6^d4-H Woodchuck on g6 chucks a billet at the
Hunter on d4, which drops its lunch.
Skunk spraying: use the spraying symbol '*' and specify the stinky pieces. Each of these pieces will be marked with a "*" until they move. Since the Skunk only sprays defensively it must be expressed are part of an offensive move against a Skunk.
2. Wg6^d4-S*De4,We5,Te4 Woodchuck on g6 chucks a billet at the Skunk
on d4, which drops its lunch and sprays a
Deer and Turkey on e4 and a Woodchuck on e5.
1. Xf4;Tf;SIf the Train squishes a critter, use the squashed symbol "_", thus if the Train also squished a Shrew on the above move it becomes:
2. Xf4_P;Tf;S
White Black Train Score
1. Te3-e4 Be5-e4,Td4 Xd4_T W:15 B:18
z a b c d e f g h x
+------+------+------+------+------+------+------+------+
| | | | | | | | |
8 | t | s | f | h | b | d | w | t | 8
| | | | | | | | |
+------+------+------+------+------+------+------+------+
| | | | | | | | |
7 | p | p | p | p | p | p | p | p | 7
| | | | | | | | |
+------+------+------+------+------+------+------+------+
| | | | | | | | |
6 | | | | | | | | | 6
| | | | | | | | |
+======+------+------+------+------+------+------+------+------+======+
| | | | | | | | | | |
5 | > > > > > > > > > | 5
| | | | | *|* | | | | |
+--^^--+------+------+------+------*------+------+------+------+--VV--+
| | | | | *|* | | | | |
4 | < < < < < < < < < | 4
| | | | | | | | | | |
+======+------+------+------+------+------+------+------+------+======+
| | | | | | | | |
3 | | | | | | | | | 3
| | | | | | | | |
+------+------+------+------+------+------+------+------+
| | | | | | | | |
2 | P | P | P | P | P | P | P | P | 2
| | | | | | | | |
+------+------+------+------+------+------+------+------+
| | | | | | | | |
1 | T | S | F | H | B | D | W | T | 1
| | | | | | | | |
+------+------+------+------+------+------+------+------+
z a b c d e f g h x
White Black Train Score
1.
2.
3.
4.
5.
6.
7.
8.
9.
CHEAT SHEET
carries steals move to
move size attack lunch lunch occupied score
start
Bear B K large disp yes no yes 5 e1
Hunter H W large ->(R3) yes no no 4 d1
Deer D NN large steal yes yes yes 3 f1
Fox F bWzF3 medium steal/eat yes yes yes 3 c1
Woodchuck W WD medium ->(AG) yes yes no 3 g1
Skunk S R medium stink yes yes yes 2 b1
Turkey T R3 medium none no no yes 2 a1,h1
Chipmunk M F tiny none no no yes 1 none
Shrew P fF tiny none no no yes 0 a2-h2
Train X x4&x5
TRAIN SCHEDULE
location turn
x4,x5 1 21 41... and so on
h4,x4 2 22 42
g4,h4 3 23 43
f4,g4 4 24 44
e4,f4 5 25 45
d4,e4 6 26 46
c4,d4 7 27 47
b4,c4 8 28 48
a4,b4 9 29 49
z4,a4 10 30 50
z5,z4 11 31 51
a5,z5 12 32 52
b5,a5 13 33 53
c5,b5 14 34 54
d5,b5 15 35 55
e5,d5 16 36 56
f5,e5 17 37 57
g5,f5 18 38 58
h5,g5 19 39 59
x5,h5 20 40 60
Last modified: Sunday, April 1, 2012