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Hypnotic Chess

By W. D. Troyka

Rules

Hypnotic Chess is Regular Chess with mind control. Rather than moving a piece, a player may elect to move any enemy piece that is attacked. An enemy piece so moved is said to be hypnotized. The move must be a legal move for the enemy piece, except that the piece now captures its friends. For example, if the White Bishop attacks the Black Rook, White may choose to move the Black Rook in normal Rook-wise fashion, with any capture being of another Black piece. Moving the enemy piece in this manner counts as a turn. The hypnotized piece, in the example the Black Rook, is temporarily frozen and cannot be moved by its owner on the next turn. The game begins with the standard chess array.

A player wins by capturing the enemy King. A King can move -- or be moved -- into check. Normal chess rules otherwise apply.

Notes

Hypnotic Chess is a companion game to Mesmer Chess, which also uses mind control.

Computer Play

An implementation of Hypnotic Chess has been written for Zillions of Games.


Written by W. D. Troyka.
WWW page created: May 26th, 2003.

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Created on: May 26, 2003. Last modified on: May 26, 2003.

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Last modified: Monday, December 22, 2008