Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'MichaelNelson' OR `InventorID2` = 'MichaelNelson') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Colorful Osmosis Chess. All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) By Michael Nelson.
- Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) By Michael Nelson.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
- Royal Lion Chess. Chess with a Royal Lion and many strong pieces. (10x10, Cells: 100) By Michael Nelson.
- Separate Realms Chess. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) By Peter Aronson and Michael Nelson.
- Where Eagles Fly. Missing description (9x9, Cells: 81) By Michael Nelson.
- Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) By Michael Nelson.