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<P>Derek Nalls writes:</P>
<BLOCKQUOTE>
Yes, symmetry is the first and most important criterion for a high-quality
chess variant. Without it, you have abstract junk every time.
</BLOCKQUOTE>
<P>I so disagree with this. Symmetry, by which I assume you mean perfect symmetry, is not that important. In fact, assymetry is a desirable quality, because it multiplies the mathematically distinguishable opening moves by about two. As for symmetric games vs. assymetric games, I find that one of my least favorites, your own Corner Chess 10 x 10, is symmetric, while one of my favorites, Shogi, is assymetric. In fact, I enjoy many assymetric games and have never thought they might be better by being symmetric. I find no evidence nor imagine any reason why perfect symmetry would make a game better, much less be 'the first and most important criterion for a high-quality chess variant.'</P>

Yes, Chess is a tragicly flawed game, but the problem is the large number of stalemates at the highest levels of play. I don't see how that has anything to do with any lack of east-west symmetry. Furthermore, your statement that without north-south and east-west symmetry you have 'abstract junk every time' is pretty remarkable. You are, of course, entitled to your opinion, but I would point out that by making this statement, you are calling the great majority of the games invented by everyone in this community 'junk.' That's pretty strong.

So? This is your reason for rating a game 'poor'? Chess and Shogi are poor too, I assume?
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