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Charles, well hit. Truthfully, I never considered the question of pawn promotion when I finished this up for posting. Embarrassing to admit, but there it is. I kept going back to the game with the feeling that something was missing, but the taxi rules seemed solid, I had the combination and breakdown rules set, the dyads and triads had their possible moves trimmed down to what I thought worked best [the original had R+R movement options of 'hookrook' and planar rook, for example, but those moves were too powerful]. Good thing this is a non-competing entry, apparently. My initial thoughts, way back when, were that there was no promotion, the pawns would have to be carried off the back row by a taxi or as part of a combination piece, or using the optional pawn moves I left in the rules, should the situation ever arise. This is clearly a weakness in a *chess* variant design. Following are promotion rules. Promotion would occur on the opponent's 3-square back rank. To promote, a pawn must, by itself, move onto one of the 3 promotion squares. It may not promote if brought to a promotion square by taxi or as part of a combination piece. A pawn may only promote to a rook, bishop, or knight. This is freely chosen, there are no restrictions on availability of pieces or any other such conditions. I hope this is satisfactory.
What happens when Pawns can go no further? Are they promoted, or must they wait until they can be combined with something? You don't mention ny promotion, but you don't mention no promotion either. One way of getting round the 'is this really 45 squares?' question would be to allow a taxi to end a move anywhere orthogonally adjoining the board as well as anywhere on it.
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